separate game and townengine builds for reuse in tools
This commit is contained in:
parent
ff077c5d0d
commit
09f2f82d27
@ -31,7 +31,7 @@ else()
|
||||
set(SYSTEM_SOURCE_FILES)
|
||||
endif()
|
||||
|
||||
set(SOURCE_FILES
|
||||
set(TOWNENGINE_SOURCE_FILES
|
||||
third-party/physfs/extras/physfsrwops.c
|
||||
third-party/stb/stb_vorbis.c
|
||||
third-party/glad/src/glad.c
|
||||
@ -46,6 +46,11 @@ set(SOURCE_FILES
|
||||
src/input.c src/input.h
|
||||
src/text.c src/text.h
|
||||
src/camera.c src/camera.h
|
||||
|
||||
${SYSTEM_SOURCE_FILES}
|
||||
)
|
||||
|
||||
set(GAME_SOURCE_FILES
|
||||
src/game_api.h
|
||||
|
||||
src/game/game.c src/game/game.h
|
||||
@ -57,13 +62,11 @@ set(SOURCE_FILES
|
||||
src/game/scenes/scene.c src/game/scenes/scene.h
|
||||
src/game/scenes/title.c src/game/scenes/title.h
|
||||
src/game/scenes/ingame.c src/game/scenes/ingame.h
|
||||
|
||||
${SYSTEM_SOURCE_FILES}
|
||||
)
|
||||
|
||||
# target
|
||||
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCE_FILES})
|
||||
# base engine code, reused for games and tools
|
||||
add_library(${PROJECT_NAME} ${TOWNENGINE_SOURCE_FILES})
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${TOWNENGINE_SOURCE_FILES})
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
C_STANDARD 11
|
||||
@ -78,18 +81,17 @@ set(APP_NAME "townengine" CACHE STRING
|
||||
set(PACKAGE_EXTENSION "btw" CACHE STRING
|
||||
"File extension used to look for data archives")
|
||||
|
||||
# build options
|
||||
# LTO will be used on release builds
|
||||
if(MSVC)
|
||||
function(give_options target)
|
||||
if(MSVC)
|
||||
# close enough i say
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
target_compile_options(${target} PRIVATE
|
||||
/W4
|
||||
$<$<CONFIG:Release>:/GL>)
|
||||
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
target_link_options(${target} PRIVATE
|
||||
$<$<CONFIG:Release>:/LTCG>)
|
||||
|
||||
else()
|
||||
else()
|
||||
set(WARNING_FLAGS_CLANG
|
||||
-Weverything
|
||||
-Wno-padded
|
||||
@ -136,27 +138,30 @@ else()
|
||||
-fsanitize=undefined
|
||||
-fsanitize=address)
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
target_compile_options(${target} PRIVATE
|
||||
${WARNING_FLAGS}
|
||||
${BUILD_FLAGS}
|
||||
$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
|
||||
$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>)
|
||||
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
target_link_options(${target} PRIVATE
|
||||
${BUILD_FLAGS}
|
||||
$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
|
||||
$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>)
|
||||
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
target_compile_definitions(${target} PRIVATE
|
||||
ORGANIZATION_NAME="${ORGANIZATION_NAME}"
|
||||
APP_NAME="${APP_NAME}"
|
||||
PACKAGE_EXTENSION="${PACKAGE_EXTENSION}")
|
||||
endfunction()
|
||||
|
||||
# header-only libraries should be marked as "system includes"
|
||||
# to suppress compiler warnings in their code (it's not my problem after all)
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
|
||||
function(link_and_include_deps target)
|
||||
# header-only libraries should be marked as "system includes"
|
||||
# to suppress compiler warnings in their code (it's not my problem after all)
|
||||
target_include_directories(${target}
|
||||
SYSTEM
|
||||
PRIVATE
|
||||
third-party/physfs/src
|
||||
@ -164,30 +169,53 @@ target_include_directories(${PROJECT_NAME}
|
||||
third-party/libxm/include
|
||||
third-party/glad/include
|
||||
third-party/stb
|
||||
)
|
||||
)
|
||||
|
||||
# system libraries
|
||||
find_library(MATH_LIBRARY m)
|
||||
if(MATH_LIBRARY)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC ${MATH_LIBRARY})
|
||||
endif()
|
||||
|
||||
# third-party libraries
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC
|
||||
target_link_libraries(${target} PUBLIC
|
||||
SDL2::SDL2
|
||||
SDL2::SDL2main
|
||||
SDL2_image::SDL2_image
|
||||
SDL2_ttf::SDL2_ttf
|
||||
physfs-static
|
||||
xms
|
||||
)
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# copy dlls for baby windows
|
||||
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
$<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
|
||||
|
||||
function(use_townengine target)
|
||||
# system libraries
|
||||
find_library(MATH_LIBRARY m)
|
||||
if(MATH_LIBRARY)
|
||||
target_link_libraries(${target} PUBLIC ${MATH_LIBRARY})
|
||||
endif()
|
||||
|
||||
give_options(${target})
|
||||
link_and_include_deps(${target})
|
||||
|
||||
# third-party libraries
|
||||
target_link_libraries(${target} PUBLIC
|
||||
${PROJECT_NAME}
|
||||
SDL2::SDL2
|
||||
SDL2::SDL2main
|
||||
SDL2_image::SDL2_image
|
||||
SDL2_ttf::SDL2_ttf
|
||||
physfs-static
|
||||
xms
|
||||
)
|
||||
|
||||
# copy dlls for baby windows
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${target}>
|
||||
$<TARGET_RUNTIME_DLLS:${target}>
|
||||
COMMAND_EXPAND_LISTS
|
||||
)
|
||||
)
|
||||
endfunction()
|
||||
|
||||
give_options(${PROJECT_NAME})
|
||||
link_and_include_deps(${PROJECT_NAME})
|
||||
|
||||
add_executable(game ${GAME_SOURCE_FILES})
|
||||
use_townengine(game)
|
||||
|
||||
# zip up assets
|
||||
# currently, you must run cmake from the project root dir for this to work correctly
|
||||
|
Loading…
Reference in New Issue
Block a user