fix color for line rendering
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		@@ -552,9 +552,9 @@ void finally_draw_command(DeferredCommandDraw command) {
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void render_line(const LinePrimitive *line) {
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					void render_line(const LinePrimitive *line) {
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    finally_use_2d_pipeline();
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					    finally_use_2d_pipeline();
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    glBegin(GL_LINES);
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					    glBegin(GL_LINES);
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        glColor4b(line->color.r, line->color.g, line->color.b, line->color.a);
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					        glColor4ub(line->color.r, line->color.g, line->color.b, line->color.a);
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        glVertex2f(line->start.x, line->start.y);
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					        glVertex2f(line->start.x, line->start.y);
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        glColor4b(line->color.r, line->color.g, line->color.b, line->color.a);
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					        glColor4ub(line->color.r, line->color.g, line->color.b, line->color.a);
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        glVertex2f(line->finish.x, line->finish.y);
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					        glVertex2f(line->finish.x, line->finish.y);
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    glEnd();
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					    glEnd();
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}
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					}
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