twn_rendering: have triangle uvs represented by floating vectors
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@ -70,17 +70,17 @@ static void ingame_tick(State *state) {
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(Vec3){ (float)x, d0, (float)y },
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x, d3, (float)y - 1 },
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(Vec2sh){ 128, 128 },
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(Vec2sh){ 128, 0 },
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(Vec2sh){ 0, 128 });
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(Vec2){ 128, 128 },
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(Vec2){ 128, 0 },
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(Vec2){ 0, 128 });
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unfurl_triangle("/assets/grass.png",
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x + 1, d2, (float)y - 1 },
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(Vec3){ (float)x, d3, (float)y - 1 },
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(Vec2sh){ 128, 0 },
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(Vec2sh){ 0, 0 },
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(Vec2sh){ 0, 128 });
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(Vec2){ 128, 0 },
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(Vec2){ 0, 0 },
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(Vec2){ 0, 128 });
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}
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}
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