twn_textures.c: fix srcrect setting on atlas rebuild
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		| @@ -94,9 +94,9 @@ static void ingame_tick(struct state *state) { | |||||||
|                             (t_fvec3){ (float)x,     d0, (float)y }, |                             (t_fvec3){ (float)x,     d0, (float)y }, | ||||||
|                             (t_fvec3){ (float)x + 1, d1, (float)y }, |                             (t_fvec3){ (float)x + 1, d1, (float)y }, | ||||||
|                             (t_fvec3){ (float)x,     d3, (float)y - 1 }, |                             (t_fvec3){ (float)x,     d3, (float)y - 1 }, | ||||||
|                             (t_shvec2){ 0, 768 }, |  | ||||||
|                             (t_shvec2){ 1024, 768 }, |                             (t_shvec2){ 1024, 768 }, | ||||||
|                             (t_shvec2){ 1024, 0 }); |                             (t_shvec2){ 1024, 0 }, | ||||||
|  |                             (t_shvec2){ 0, 768 }); | ||||||
|  |  | ||||||
|             unfurl_triangle("/assets/grass.gif", |             unfurl_triangle("/assets/grass.gif", | ||||||
|                             (t_fvec3){ (float)x + 1, d1, (float)y }, |                             (t_fvec3){ (float)x + 1, d1, (float)y }, | ||||||
|   | |||||||
| @@ -130,8 +130,8 @@ static void upload_texture_from_surface(gpu_texture texture, SDL_Surface *surfac | |||||||
|  |  | ||||||
|  |  | ||||||
| static void recreate_current_atlas_texture(struct texture_cache *cache) { | static void recreate_current_atlas_texture(struct texture_cache *cache) { | ||||||
|     /* TODO: figure out if SDL_UpdateTexture alone is faster than blitting */ |  | ||||||
|     /* TODO: should surfaces be freed after they cannot be referenced in atlas builing? */ |     /* TODO: should surfaces be freed after they cannot be referenced in atlas builing? */ | ||||||
|  |     /*       for example, if full page of 64x64 tiles was already filled, there's no real reason to process them further */ | ||||||
|     SDL_Surface *atlas_surface = cache->atlas_surfaces[cache->atlas_index]; |     SDL_Surface *atlas_surface = cache->atlas_surfaces[cache->atlas_index]; | ||||||
|  |  | ||||||
|     /* clear */ |     /* clear */ | ||||||
| @@ -230,13 +230,19 @@ static bool update_rects(struct texture_cache *cache, stbrp_rect *rects, stbrp_r | |||||||
|  |  | ||||||
| /* updates the atlas location of every rect in the cache */ | /* updates the atlas location of every rect in the cache */ | ||||||
| static void update_texture_rects_in_atlas(struct texture_cache *cache, stbrp_rect *rects) { | static void update_texture_rects_in_atlas(struct texture_cache *cache, stbrp_rect *rects) { | ||||||
|  |     int r = 0; | ||||||
|     for (size_t i = 0; i < arrlenu(rects); ++i) { |     for (size_t i = 0; i < arrlenu(rects); ++i) { | ||||||
|  |         if (cache->hash[i].value.loner_texture != 0) | ||||||
|  |             continue; | ||||||
|  |  | ||||||
|         cache->hash[i].value.srcrect = (t_frect) { |         cache->hash[i].value.srcrect = (t_frect) { | ||||||
|             .x = (float)rects[i].x, |             .x = (float)rects[r].x, | ||||||
|             .y = (float)rects[i].y, |             .y = (float)rects[r].y, | ||||||
|             .w = (float)rects[i].w, |             .w = (float)rects[r].w, | ||||||
|             .h = (float)rects[i].h, |             .h = (float)rects[r].h, | ||||||
|         }; |         }; | ||||||
|  |  | ||||||
|  |         r++; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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