use SDL stdlib where possible

This commit is contained in:
2024-09-25 19:42:34 -03:00
parent ccad21ab90
commit 0fe1023667
9 changed files with 37 additions and 39 deletions

View File

@ -176,8 +176,8 @@ void render_circle(const CirclePrimitive *circle) {
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
free(vertices);
free(indices);
SDL_free(vertices);
SDL_free(indices);
}
@ -222,7 +222,7 @@ bool push_to_vertex_buffer_builder(VertexBufferBuilder *builder,
if (builder->bytes_left == 0)
return false;
memcpy(builder->mapping, bytes, size);
SDL_memcpy(builder->mapping, bytes, size);
builder->bytes_left -= size;
/* trigger data send */