use SDL stdlib where possible
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@ -176,8 +176,8 @@ void render_circle(const CirclePrimitive *circle) {
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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free(vertices);
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free(indices);
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SDL_free(vertices);
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SDL_free(indices);
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}
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@ -222,7 +222,7 @@ bool push_to_vertex_buffer_builder(VertexBufferBuilder *builder,
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if (builder->bytes_left == 0)
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return false;
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memcpy(builder->mapping, bytes, size);
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SDL_memcpy(builder->mapping, bytes, size);
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builder->bytes_left -= size;
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/* trigger data send */
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