make face culling optional
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6ef3cf1a3a
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166ae43981
@ -96,7 +96,11 @@ static void finally_use_space_pipeline(void) {
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if (GLAD_GL_ARB_depth_clamp)
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glDisable(GL_DEPTH_CLAMP);
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if (ctx.cull_faces)
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glEnable(GL_CULL_FACE);
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else
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_DEPTH_TEST);
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@ -81,6 +81,7 @@ typedef struct EngineContext {
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/* signals mouse focus, used to disable mouse capture */
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bool window_mouse_resident;
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bool audio_initialized;
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bool cull_faces;
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} EngineContext;
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/* TODO: does it need to be marked with TWN_API? */
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@ -596,6 +596,13 @@ static bool initialize(void) {
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}
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}
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SDL_free(datum_font_filtering.u.s);
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toml_datum_t datum_cull_faces = toml_bool_in(engine, "cull_faces");
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if (!datum_cull_faces.ok) {
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ctx.cull_faces = true;
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} else {
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ctx.cull_faces = datum_cull_faces.u.b;
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}
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}
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/* these are dynamic arrays and will be allocated lazily by stb_ds */
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