finally compiling and running, text still needs rework
This commit is contained in:
		| @@ -2,7 +2,7 @@ | ||||
| #include "scenes/scene.h" | ||||
| #include "scenes/title.h" | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
| #include <SDL_scancode.h> | ||||
| #include <stdio.h> | ||||
| @@ -20,9 +20,6 @@ void game_tick(void) { | ||||
|             state->scene = title_scene(state); | ||||
|         } | ||||
|  | ||||
|         input_add_action(&ctx.input, "debug_dump_atlases"); | ||||
|         input_bind_action_scancode(&ctx.input, "debug_dump_atlases", SDL_SCANCODE_HOME); | ||||
|  | ||||
|         input_add_action(&ctx.input, "debug_toggle"); | ||||
|         input_bind_action_scancode(&ctx.input, "debug_toggle", SDL_SCANCODE_BACKSPACE); | ||||
|  | ||||
| @@ -53,10 +50,6 @@ void game_tick(void) { | ||||
|  | ||||
|     struct state *state = ctx.udata; | ||||
|  | ||||
|     if (input_is_action_just_pressed(&ctx.input, "debug_dump_atlases")) { | ||||
|         textures_dump_atlases(&ctx.texture_cache); | ||||
|     } | ||||
|  | ||||
|     if (input_is_action_just_pressed(&ctx.input, "debug_toggle")) { | ||||
|         ctx.debug = !ctx.debug; | ||||
|     } | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| #include "player.h" | ||||
| #include "world.h" | ||||
| #include "townengine/game_api.h" | ||||
|  | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
| #include <SDL2/SDL.h> | ||||
|  | ||||
|   | ||||
| @@ -1,8 +1,7 @@ | ||||
| #ifndef PLAYER_H | ||||
| #define PLAYER_H | ||||
|  | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
|  | ||||
| struct world; | ||||
|   | ||||
| @@ -2,7 +2,7 @@ | ||||
| #include "title.h" | ||||
| #include "scene.h" | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
| #define STB_PERLIN_IMPLEMENTATION | ||||
| #include <stb_perlin.h> | ||||
|   | ||||
| @@ -1,8 +1,7 @@ | ||||
| #ifndef INGAME_H | ||||
| #define INGAME_H | ||||
|  | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
| #include "../state.h" | ||||
| #include "scene.h" | ||||
|   | ||||
| @@ -3,7 +3,7 @@ | ||||
| #include "../world.h" | ||||
| #include "../player.h" | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
| #include <stdio.h> | ||||
|  | ||||
|   | ||||
| @@ -1,8 +1,6 @@ | ||||
| #ifndef TITLE_H | ||||
| #define TITLE_H | ||||
|  | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
| #include "../state.h" | ||||
| #include "scene.h" | ||||
| #include "../player.h" | ||||
|   | ||||
| @@ -2,8 +2,9 @@ | ||||
| #define STATE_H | ||||
|  | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
| #include <stdbool.h> | ||||
|  | ||||
| struct state { | ||||
|     t_ctx *ctx; | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| #include "townengine/game_api.h" | ||||
| #include "twn_game_api.h" | ||||
|  | ||||
| #include "world.h" | ||||
|  | ||||
|   | ||||
| @@ -1,8 +1,6 @@ | ||||
| #ifndef WORLD_H | ||||
| #define WORLD_H | ||||
|  | ||||
| #include "townengine/game_api.h" | ||||
|  | ||||
| #include <stdint.h> | ||||
| #include <stdbool.h> | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user