finally compiling and running, text still needs rework

This commit is contained in:
2024-09-16 16:17:00 +03:00
parent 551d60ef85
commit 16c96010dc
43 changed files with 299 additions and 309 deletions

View File

@@ -1,17 +1,35 @@
#ifndef RENDERING_INTERNAL_API_H
#define RENDERING_INTERNAL_API_H
#ifndef TWN_RENDERING_C_H
#define TWN_RENDERING_C_H
#include "townengine/textures/internal_api.h"
#include "townengine/util.h"
#include "townengine/macros/option.h"
#include "twn_textures_c.h"
#include "twn_util.h"
#include "twn_option.h"
#include <SDL2/SDL.h>
#include <stb_truetype.h>
#ifdef EMSCRIPTEN
#include <GLES2/gl2.h>
#else
#include <glad/glad.h>
#endif
#include <stdbool.h>
extern t_matrix4 camera_projection_matrix;
extern t_matrix4 camera_look_at_matrix;
#define QUAD_ELEMENT_BUFFER_LENGTH (65536 / 6)
typedef GLuint vertex_buffer;
typedef struct vertex_buffer_builder {
size_t bytes_left;
void *mapping;
} vertex_buffer_builder;
struct sprite_primitive {
t_frect rect;
t_color color;
@@ -100,22 +118,13 @@ struct text_cache {
struct font_data **data;
};
/* renders the background, then the primitives in all render queues */
void render(void);
/* clears all render queues */
void render_queue_clear(void);
void push_circle(t_fvec2 position, float radius, t_color color);
void unfurl_triangle(const char *path,
t_fvec3 v0,
t_fvec3 v1,
t_fvec3 v2,
t_shvec2 uv0,
t_shvec2 uv1,
t_shvec2 uv2);
void create_circle_geometry(t_fvec2 position,
t_color color,
float radius,
@@ -136,10 +145,77 @@ void render_sprites(const struct primitive_2d primitives[],
void draw_uncolored_space_traingle_batch(struct mesh_batch *batch,
t_texture_key texture_key);
/* text */
void render_text(const struct text_primitive *text);
void text_cache_init(struct text_cache *cache);
void text_cache_deinit(struct text_cache *cache);
/* vertex buffer */
vertex_buffer create_vertex_buffer(void);
void delete_vertex_buffer(vertex_buffer buffer);
void specify_vertex_buffer(vertex_buffer buffer, void *data, size_t bytes);
/* uses present in 1.5 buffer mapping feature */
vertex_buffer_builder build_vertex_buffer(vertex_buffer buffer, size_t bytes);
/* collects bytes for sending to the gpu until all is pushed, which is when false is returned */
bool push_to_vertex_buffer_builder(vertex_buffer_builder *builder,
void *bytes,
size_t size);
/* state */
void setup_viewport(int x, int y, int width, int height);
void clear_draw_buffer(void);
void swap_buffers(void);
void set_depth_range(double low, double high);
void bind_quad_element_buffer(void);
void render_circle(const struct circle_primitive *circle);
void render_rectangle(const struct rect_primitive *rectangle);
void use_space_pipeline(void);
void use_2d_pipeline(void);
void use_texture_mode(enum texture_mode mode);
void finally_render_sprites(struct primitive_2d const primitives[],
struct sprite_batch batch,
vertex_buffer buffer);
size_t get_sprite_payload_size(struct sprite_batch batch);
bool push_sprite_payload_to_vertex_buffer_builder(struct sprite_batch batch,
vertex_buffer_builder *builder,
t_fvec2 v0, t_fvec2 v1, t_fvec2 v2, t_fvec2 v3,
t_fvec2 uv0, t_fvec2 uv1, t_fvec2 uv2, t_fvec2 uv3,
t_color color);
void finally_draw_uncolored_space_traingle_batch(struct mesh_batch const *batch,
t_texture_key texture_key,
vertex_buffer buffer);
size_t get_text_payload_size(void);
bool push_text_payload_to_vertex_buffer_builder(struct font_data const *font_data,
vertex_buffer_builder *builder,
stbtt_aligned_quad quad);
void finally_draw_text(struct font_data const *font_data,
size_t len,
t_color color,
vertex_buffer buffer);
#endif