util.c: floating point timers for game loop
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@ -39,6 +39,7 @@ typedef struct context {
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int64_t frame_accumulator;
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int64_t delta_averager_residual;
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int64_t time_averager[4];
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int64_t delta_time; /* preserves real time frame delta with no manipilation */
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uint64_t tick_count;
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uint64_t step_count;
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