finally properly implemented depth optimization for 2d
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@@ -3,7 +3,7 @@
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#include "twn_game_api.h"
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#define MAX_BUNNIES 100000 // 100K bunnies limit
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#define MAX_BUNNIES 500000 // 100K bunnies limit
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#define BUNNY_W 26
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#define BUNNY_H 37
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#define SPRITE_SCALE 1
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