fix .so placement and loading paths
This commit is contained in:
@ -13,10 +13,7 @@ endif()
|
||||
|
||||
set(SOURCE_FILES
|
||||
game.c
|
||||
state.h
|
||||
)
|
||||
|
||||
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}")
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <malloc.h>
|
||||
|
||||
|
||||
void game_tick(t_ctx *ctx) {
|
||||
void game_tick(void) {
|
||||
/* do state initialization when engine asks for it */
|
||||
/* it could happen multiple times per application run, as game code is reloadable */
|
||||
if (ctx.initialization_needed) {
|
||||
|
Reference in New Issue
Block a user