fix .so placement and loading paths
This commit is contained in:
parent
e49d36a3b1
commit
1a34f6416b
@ -122,7 +122,8 @@ function(give_options target)
|
||||
-ffp-contract=fast
|
||||
-fno-signed-zeros
|
||||
-fno-trapping-math
|
||||
-freciprocal-math)
|
||||
-freciprocal-math
|
||||
-Wl,$<$<BOOL:${TOWNENGINE_HOT_RELOAD}>:-rpath ./>)
|
||||
|
||||
set(BUILD_FLAGS_RELEASE
|
||||
-O3
|
||||
@ -204,7 +205,12 @@ function(use_townengine target sources output_directory)
|
||||
give_options(${target}_shared)
|
||||
include_deps(${target}_shared)
|
||||
target_link_libraries(${target}_shared PUBLIC SDL2::SDL2)
|
||||
add_executable(${target} ${CMAKE_SOURCE_DIR}/townengine/null.c)
|
||||
add_executable(${target} ${TOWNENGINE_DIR}/townengine/null.c)
|
||||
set_target_properties(${target}_shared PROPERTIES
|
||||
OUTPUT_NAME game
|
||||
LIBRARY_OUTPUT_DIRECTORY ${output_directory})
|
||||
set_target_properties(${TOWNENGINE_TARGET} PROPERTIES
|
||||
LIBRARY_OUTPUT_DIRECTORY ${output_directory})
|
||||
else ()
|
||||
add_executable(${target} ${sources})
|
||||
endif ()
|
||||
|
@ -13,10 +13,7 @@ endif()
|
||||
|
||||
set(SOURCE_FILES
|
||||
game.c
|
||||
state.h
|
||||
)
|
||||
|
||||
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}")
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <malloc.h>
|
||||
|
||||
|
||||
void game_tick(t_ctx *ctx) {
|
||||
void game_tick(void) {
|
||||
/* do state initialization when engine asks for it */
|
||||
/* it could happen multiple times per application run, as game code is reloadable */
|
||||
if (ctx.initialization_needed) {
|
||||
|
@ -25,7 +25,7 @@
|
||||
#include <dlfcn.h>
|
||||
|
||||
#ifdef __linux__
|
||||
#define GAME_OBJECT_PATH "../apps/testgame/libgame.so"
|
||||
#define GAME_OBJECT_PATH "./libgame.so"
|
||||
#else
|
||||
#define GAME_OBJECT_PATH "game.dll"
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user