twn_util.h: separate internal things away, remove indirect includes in places

This commit is contained in:
veclav talica 2024-10-12 21:16:25 +03:00
parent e70366f82f
commit 1a7322dccf
14 changed files with 45 additions and 44 deletions

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@ -4,6 +4,7 @@ for that certain steps are taken:
* number of public api calls is kept at the minimum
* procedure signatures can only use basic types, no aggregates, with exception of Vec/Matrix types and alike,
with no expectation on new additions (see /include/twn_types.h)
* optionals can be expressed via pointer passage of value primitives, with NULL expressive default
* /include/twn_game_api.json file is hand-kept with a schema to aid automatic generation and other tooling
one of main inspirations for that is opengl model

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@ -1,7 +1,7 @@
#ifndef TWN_CAMERA_H
#define TWN_CAMERA_H
#include "twn_util.h"
#include "twn_types.h"
#include "twn_engine_api.h"
/* TODO: make it cached? */

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@ -1,7 +1,7 @@
#ifndef TWN_CONTEXT_H
#define TWN_CONTEXT_H
#include "twn_input.h"
#include "twn_types.h"
#include "twn_engine_api.h"
#include <stdbool.h>

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@ -1,7 +1,7 @@
#ifndef TWN_DRAW_H
#define TWN_DRAW_H
#include "twn_util.h"
#include "twn_types.h"
#include "twn_option.h"
#include "twn_camera.h"
#include "twn_engine_api.h"

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@ -2,21 +2,22 @@
#ifndef TWN_GAME_API_H
#define TWN_GAME_API_H
#include "twn_input.h"
#include "twn_context.h"
#include "twn_draw.h"
#include "twn_audio.h"
#include "twn_util.h"
#include "twn_input.h"
#include "twn_engine_api.h"
#include "twn_util.h"
#ifndef TWN_NOT_C
/* sole game logic and display function.
all state must be used from and saved to supplied state pointer. */
TWN_API extern void game_tick(void);
/* called when application is closing. */
TWN_API extern void game_end(void);
/* sole game logic and display function.
all state must be used from and saved to supplied state pointer. */
TWN_API extern void game_tick(void);
/* called when application is closing. */
TWN_API extern void game_end(void);
#endif
#endif

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@ -3,21 +3,13 @@
#include "twn_types.h"
#include "twn_engine_api.h"
#include "twn_types.h"
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
#include <math.h>
/* DON'T FORGET ABOUT DOUBLE EVALUATION */
/* YOU THINK YOU WON'T, AND THEN YOU DO */
/* C23's typeof could fix it, so i will */
/* leave them as macros to be replaced. */
/* use the macro in tgmath.h for floats */
#define MAX SDL_max
#define MIN SDL_min
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288 /**< pi */
#endif
@ -26,16 +18,13 @@
#define DEG2RAD (M_PI / 180)
#define RAD2DEG (180 / M_PI)
#ifndef TWN_NOT_C
/* */
/* GENERAL UTILITIES */
/* */
TWN_API void *cmalloc(size_t size);
TWN_API void *crealloc(void *ptr, size_t size);
TWN_API void *ccalloc(size_t num, size_t size);
TWN_API void cry_impl(const char *file, const int line, const char *title, const char *text);
#define CRY(title, text) cry_impl(__FILE__, __LINE__, title, text)
#define CRY_SDL(title) cry_impl(__FILE__, __LINE__, title, SDL_GetError())
#define CRY_PHYSFS(title) \
cry_impl(__FILE__, __LINE__, title, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()))
#endif /* TWN_NOT_C */
TWN_API void log_info(const char *restrict format, ...);
@ -43,18 +32,6 @@ TWN_API void log_critical(const char *restrict format, ...);
TWN_API void log_warn(const char *restrict format, ...);
/* for when there's absolutely no way to continue */
TWN_API _Noreturn void die_abruptly(void);
/* "critical" allocation functions which will log and abort() on failure. */
/* if it is reasonable to handle this gracefully, use the standard versions. */
/* the stb implementations will be configured to use these */
TWN_API void *cmalloc(size_t size);
TWN_API void *crealloc(void *ptr, size_t size);
TWN_API void *ccalloc(size_t num, size_t size);
/* TODO: this is why generics were invented. sorry, i'm tired today */
TWN_API double clamp(double d, double min, double max);
TWN_API float clampf(float f, float min, float max);

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@ -1,5 +1,6 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_util_c.h"
#include <x-watcher.h>
#include <SDL2/SDL.h>

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@ -1,5 +1,6 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_util_c.h"
#include <errhandlingapi.h>
#include <libloaderapi.h>

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@ -1,5 +1,5 @@
#include "twn_gpu_texture_c.h"
#include "twn_util.h"
#include "twn_util_c.h"
GPUTexture create_gpu_texture(TextureFilter filter, bool generate_mipmaps) {

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@ -1,6 +1,6 @@
#include "twn_draw_c.h"
#include "twn_engine_context_c.h"
#include "twn_util.h"
#include "twn_util_c.h"
#ifdef EMSCRIPTEN
#include <GLES2/gl2.h>

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@ -1,6 +1,7 @@
#include "twn_draw_c.h"
#include "twn_draw.h"
#include "twn_util.h"
#include "twn_util_c.h"
#include "twn_engine_context_c.h"
#include <stb_truetype.h>

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@ -1,6 +1,7 @@
#include "twn_audio_c.h"
#include "twn_engine_context_c.h"
#include "twn_util.h"
#include "twn_util_c.h"
#include <SDL2/SDL.h>
#include <stb_ds.h>

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@ -2,6 +2,7 @@
#include "twn_engine_context_c.h"
#include "twn_input_c.h"
#include "twn_util.h"
#include "twn_util_c.h"
#include "twn_game_object_c.h"
#include "twn_audio_c.h"
#include "twn_textures_c.h"

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@ -3,6 +3,23 @@
#include "twn_types.h"
#include <SDL2/SDL.h>
#include <stdbool.h>
#define MAX SDL_max
#define MIN SDL_min
void cry_impl(const char *file, const int line, const char *title, const char *text);
#define CRY(title, text) cry_impl(__FILE__, __LINE__, title, text)
#define CRY_SDL(title) cry_impl(__FILE__, __LINE__, title, SDL_GetError())
#define CRY_PHYSFS(title) \
cry_impl(__FILE__, __LINE__, title, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()))
/* for when there's absolutely no way to continue */
_Noreturn void die_abruptly(void);
/* note: you must free the returned string */
char *expand_asterisk(const char *mask, const char *to);
@ -22,7 +39,7 @@ static inline float fast_sqrt(float x)
static inline Vec2 fast_cossine(float a) {
const float s = sinf(a);
const float s = SDL_sinf(a);
return (Vec2){
.x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1),
.y = s