awesome!!!
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44
src/game/world.h
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44
src/game/world.h
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#ifndef WORLD_H
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#define WORLD_H
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#include "../game_api.h"
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#include <stdint.h>
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#include <stdbool.h>
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enum tile_type {
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TILE_TYPE_VOID,
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TILE_TYPE_SOLID,
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};
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struct tile {
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t_rect rect;
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enum tile_type type;
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};
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struct world {
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enum tile_type **tilemap;
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struct tile *tiles;
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int tile_size;
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unsigned int tilemap_width;
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unsigned int tilemap_height;
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size_t tile_nonvoid_count;
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float gravity;
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};
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struct world *world_create(void);
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void world_destroy(struct world *world);
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void world_drawdef(struct world *world);
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bool world_find_intersect_frect(struct world *world, t_frect rect, t_frect *intersection);
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bool world_find_intersect_rect(struct world *world, t_rect rect, t_rect *intersection);
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bool world_is_tile_at(struct world *world, float x, float y);
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void world_place_tile(struct world *world, float x, float y);
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void world_remove_tile(struct world *world, float x, float y);
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#endif
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