flickering fixed !
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		| @@ -77,8 +77,8 @@ static void ingame_tick(struct state *state) { | ||||
|  | ||||
|     set_camera(&cam); | ||||
|  | ||||
|     for (int y = 64; --y;) | ||||
|         for (int x = 64; --x;) { | ||||
|     for (int y = 64; y--;) | ||||
|         for (int x = 64; x--;) { | ||||
|             float d0 = sample_perlin_2d((t_fvec2){x, y}, 0.2, 5) * 8 - 6; | ||||
|             float d1 = sample_perlin_2d((t_fvec2){x + 1, y}, 0.2, 5) * 8 - 6; | ||||
|             float d2 = sample_perlin_2d((t_fvec2){x + 1, y - 1}, 0.2, 5) * 8 - 6; | ||||
|   | ||||
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