flickering fixed !
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@ -77,8 +77,8 @@ static void ingame_tick(struct state *state) {
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set_camera(&cam);
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for (int y = 64; --y;)
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for (int x = 64; --x;) {
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for (int y = 64; y--;)
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for (int x = 64; x--;) {
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float d0 = sample_perlin_2d((t_fvec2){x, y}, 0.2, 5) * 8 - 6;
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float d1 = sample_perlin_2d((t_fvec2){x + 1, y}, 0.2, 5) * 8 - 6;
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float d2 = sample_perlin_2d((t_fvec2){x + 1, y - 1}, 0.2, 5) * 8 - 6;
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