twn_draw.c: add draw_quad()
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		@@ -179,6 +179,31 @@ void draw_nine_slice(const char *texture, Vec2 corners, Rect rect, float border_
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}
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TWN_API void draw_quad(char const *texture,
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                       Vec3        v0,          /* upper-left */
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                       Vec3        v1,          /* bottom-left */
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                       Vec3        v2,          /* bottom-right */
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                       Vec3        v3,          /* upper-right */
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                       Rect        texture_region,
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                       Color       color)
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{
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    Vec2 const uv0 = { texture_region.x,                    texture_region.y };
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    Vec2 const uv1 = { texture_region.x,                    texture_region.y + texture_region.h };
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    Vec2 const uv2 = { texture_region.x + texture_region.w, texture_region.y + texture_region.h };
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    Vec2 const uv3 = { texture_region.x + texture_region.w, texture_region.y };
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    draw_triangle(texture,
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                  v0, v1, v3,
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                  uv0, uv1, uv3,
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                  color, color, color);
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    draw_triangle(texture,
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                  v3, v1, v2,
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                  uv3, uv1, uv2,
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                  color, color, color);
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}
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static void render_2d(void) {
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    use_2d_pipeline();
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