twn_draw.c: add draw_quad()

This commit is contained in:
veclavtalica
2025-01-14 02:53:18 +03:00
parent 86bf16b680
commit 2351d4114c
3 changed files with 48 additions and 0 deletions

View File

@ -179,6 +179,31 @@ void draw_nine_slice(const char *texture, Vec2 corners, Rect rect, float border_
}
TWN_API void draw_quad(char const *texture,
Vec3 v0, /* upper-left */
Vec3 v1, /* bottom-left */
Vec3 v2, /* bottom-right */
Vec3 v3, /* upper-right */
Rect texture_region,
Color color)
{
Vec2 const uv0 = { texture_region.x, texture_region.y };
Vec2 const uv1 = { texture_region.x, texture_region.y + texture_region.h };
Vec2 const uv2 = { texture_region.x + texture_region.w, texture_region.y + texture_region.h };
Vec2 const uv3 = { texture_region.x + texture_region.w, texture_region.y };
draw_triangle(texture,
v0, v1, v3,
uv0, uv1, uv3,
color, color, color);
draw_triangle(texture,
v3, v1, v2,
uv3, uv1, uv2,
color, color, color);
}
static void render_2d(void) {
use_2d_pipeline();