clean the t_ctx a bit
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@ -28,8 +28,6 @@ typedef struct context {
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SDL_AudioFormat audio_stream_format;
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uint8_t audio_stream_channel_count;
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struct circle_radius_cache_item *circle_radius_hash;
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/* main loop machinery */
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int64_t clocks_per_second;
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int64_t prev_frame_time;
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@ -54,14 +52,13 @@ typedef struct context {
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int window_w;
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int window_h;
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bool was_successful;
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/* you may read from and write to these from game code */
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void *udata;
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bool debug;
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bool is_running;
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bool resync_flag;
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bool was_successful;
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bool window_size_has_changed;
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} t_ctx;
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