twn_gl_15_rendering.c: disable depth writes for skybox

This commit is contained in:
veclav talica 2024-10-01 15:17:51 +03:00
parent aa5ff1edf1
commit 2ebb2ba53b

View File

@ -589,7 +589,7 @@ void finally_render_skybox(char *paths) {
glNewList(list, GL_COMPILE); { glNewList(list, GL_COMPILE); {
/* note: assumes that space pipeline is applied already */ /* note: assumes that space pipeline is applied already */
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
glDepthMask(GL_TRUE); glDepthMask(GL_FALSE);
glBegin(GL_QUADS); { glBegin(GL_QUADS); {
/* up */ /* up */
@ -653,6 +653,7 @@ void finally_render_skybox(char *paths) {
glVertex3f(-50.f, 50.f, -50.f); glVertex3f(-50.f, 50.f, -50.f);
} glEnd(); } glEnd();
glDepthMask(GL_TRUE);
glDisable(GL_TEXTURE_CUBE_MAP); glDisable(GL_TEXTURE_CUBE_MAP);
} glEndList(); } glEndList();