windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
This commit is contained in:
@ -5,6 +5,8 @@
|
||||
|
||||
#include "townengine/game_api.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
static void title_tick(struct state *state) {
|
||||
struct scene_title *scn = (struct scene_title *)state->scene;
|
||||
@ -20,9 +22,9 @@ static void title_tick(struct state *state) {
|
||||
|
||||
|
||||
/* draw the tick count as an example of dynamic text */
|
||||
size_t text_str_len = snprintf(NULL, 0, "%ld", state->ctx->tick_count) + 1;
|
||||
size_t text_str_len = snprintf(NULL, 0, "%lld", state->ctx->tick_count) + 1;
|
||||
char *text_str = cmalloc(text_str_len);
|
||||
snprintf(text_str, text_str_len, "%ld", state->ctx->tick_count);
|
||||
snprintf(text_str, text_str_len, "%lld", state->ctx->tick_count);
|
||||
|
||||
const char *font = "fonts/kenney-pixel.ttf";
|
||||
int text_h = 32;
|
||||
|
Reference in New Issue
Block a user