/apps/demos/scenery: skip title scene
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@ -1,6 +1,7 @@
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#include "state.h"
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#include "state.h"
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#include "scenes/scene.h"
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#include "scenes/scene.h"
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#include "scenes/title.h"
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#include "scenes/title.h"
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#include "scenes/ingame.h"
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#include "twn_game_api.h"
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#include "twn_game_api.h"
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@ -17,7 +18,7 @@ void game_tick(void) {
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State *state = ctx.udata;
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State *state = ctx.udata;
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state->ctx = &ctx;
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state->ctx = &ctx;
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state->scene = title_scene(state);
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state->scene = ingame_scene(state);
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}
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}
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}
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}
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