twn_lines.c: 3d case
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@ -32,7 +32,7 @@ static void process_fly_mode(State *state) {
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scn->looking_direction = dir_and_up.direction;
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const Vec3 right = m_vec_norm(m_vec_cross(dir_and_up.direction, dir_and_up.up));
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const float speed = 0.04f; /* TODO: put this in a better place */
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const float speed = 0.1f; /* TODO: put this in a better place */
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if (input_action_pressed("player_left"))
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scn->pos = vec3_sub(scn->pos, m_vec_scale(right, speed));
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