demo: proper uvs!
This commit is contained in:
		@@ -15,17 +15,17 @@ static void ingame_tick(struct state *state) {
 | 
			
		||||
                    (t_fvec3){ -1, -1, 0 },
 | 
			
		||||
                    (t_fvec3){ 1, -1, 0 },
 | 
			
		||||
                    (t_fvec3){ 1, 1, 0 },
 | 
			
		||||
                    (t_shvec2){ 0, 0 },
 | 
			
		||||
                    (t_shvec2){ 2048, 0 },
 | 
			
		||||
                    (t_shvec2){ 2048, 2048 });
 | 
			
		||||
                    (t_shvec2){ 0, 2048 },
 | 
			
		||||
                    (t_shvec2){ 2048, 2048 },
 | 
			
		||||
                    (t_shvec2){ 2048, 0 });
 | 
			
		||||
 | 
			
		||||
    unfurl_triangle("/assets/big-violet.png",
 | 
			
		||||
                    (t_fvec3){ 1, 1, 0 },
 | 
			
		||||
                    (t_fvec3){ -1, 1, 0 },
 | 
			
		||||
                    (t_fvec3){ -1, -1, 0 },
 | 
			
		||||
                    (t_shvec2){ 2048, 2048 },
 | 
			
		||||
                    (t_shvec2){ 0, 2048 },
 | 
			
		||||
                    (t_shvec2){ 0, 0 });
 | 
			
		||||
                    (t_shvec2){ 2048, 0 },
 | 
			
		||||
                    (t_shvec2){ 0, 0 },
 | 
			
		||||
                    (t_shvec2){ 0, 2048 });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user