don't use depth range hack in rect case

This commit is contained in:
2024-10-14 12:16:23 +03:00
parent d34516c4ee
commit 3535a185df
2 changed files with 3 additions and 2 deletions

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@ -74,6 +74,9 @@ void clear_draw_buffer(void) {
/* TODO: don't clear color when skybox is applied? */
/* for that window should match framebuffer */
/* also it is driver dependent, from what i can gather */
/* INFO: also, based on below, driver might prefer it staying this way */
/* https://gamedev.stackexchange.com/questions/90344/render-with-const-depth-value */
/* we could optionally load ARB_invalidate_subdata extension if it's available instead */
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);