repeating textures in sprite rendering
This commit is contained in:
@ -54,6 +54,11 @@ static void ingame_tick(struct state *state) {
|
||||
input_set_mouse_captured(&ctx.input, !input_is_mouse_captured(&ctx.input));
|
||||
}
|
||||
|
||||
m_sprite(m_set(path, "/assets/light.png"),
|
||||
m_set(rect, ((t_frect){ 0, 128, 256, 32 })),
|
||||
m_opt(color, ((t_color){ 255, 0, 0, 255 })),
|
||||
m_opt(scale, false ));
|
||||
|
||||
m_sprite(m_set(path, "/assets/light.png"),
|
||||
m_set(rect, ((t_frect){ 48, 64, 64, 64 })),
|
||||
m_opt(color, ((t_color){ 255, 0, 0, 255 })));
|
||||
|
Reference in New Issue
Block a user