/apps/twnlua: actually use 32 bit
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		@@ -30,7 +30,7 @@ add_custom_target(
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    DEPENDS ${TWN_OUT_DIR}/data/scripts/twnapi.lua
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)
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add_compile_definitions(LUA_32BITS)
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add_compile_definitions(LUA_32BITS=1)
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set(SOURCE_FILES
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        game.c
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@@ -36,7 +36,7 @@ def to_table(typedesc, variable, indent = 0):
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    binding = ' ' * indent + "lua_createtable(L, 0, %i);\n" % len(typedesc["fields"])
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    for field in typedesc["fields"]:
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        if field["type"] == "float" or field["type"] == "uint8_t":
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            binding += ' ' * indent + "lua_pushnumber(L, (double)(%s));\n" % (variable + ".%s" % field["name"])
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            binding += ' ' * indent + "lua_pushnumber(L, (float)(%s));\n" % (variable + ".%s" % field["name"])
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        elif field["type"] == "bool":
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            binding += ' ' * indent + "lua_pushboolean(L, (%s));\n" % (variable + ".%s" % field["name"])
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        elif field["type"] in api["types"]:
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@@ -109,7 +109,7 @@ for procedure, procedure_desc in api["procedures"].items():
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        if procedure_desc["return"] == "bool":
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            binding += "    lua_pushboolean(L, (int)(%s(%s)));\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
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        elif procedure_desc["return"] == "float":
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            binding += "    lua_pushnumber(L, (double)(%s(%s)));\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
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            binding += "    lua_pushnumber(L, (float)(%s(%s)));\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
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        elif procedure_desc["return"] == "char *":
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            binding += "    lua_pushstring(L, %s(%s));\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
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        elif type(procedure_desc["return"]) is dict or procedure_desc["return"] in api["types"]:
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@@ -210,8 +210,9 @@ extern "C" {
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/*
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@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
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*/
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#if !defined(LUA_32BITS)
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#define LUA_32BITS	0
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#endif
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/*
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@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
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