billboards!
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@ -158,6 +158,8 @@ static void draw_terrain(SceneIngame *scn) {
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(Vec2){ 128, 0 },
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(Vec2){ 0, 0 },
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(Vec2){ 0, 128 });
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draw_billboard("/assets/grasses/10.png", (Vec3){ (float)x, d1 + 0.1f, (float)y }, (Vec2){0.3f, 0.3f}, (Color){255, 255, 255, 255}, true);
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}
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}
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}
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@ -200,7 +202,7 @@ static void ingame_tick(State *state) {
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generate_terrain(scn);
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draw_terrain(scn);
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draw_skybox("/assets/miramar/miramar_*.tga");
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// draw_skybox("/assets/miramar/miramar_*.tga");
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draw_fog(0.9f, 1.0f, 0.05f, (Color){ 140, 147, 160, 255 });
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}
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