billboards!

This commit is contained in:
veclavtalica
2025-01-05 19:46:05 +03:00
parent 7c0bf39f12
commit 3bfa86066e
17 changed files with 626 additions and 413 deletions

View File

@ -1,30 +1,171 @@
#include "twn_draw_c.h"
#include <stb_ds.h>
#include <stddef.h>
struct QuadBatch collect_quad_batch(const Primitive2D primitives[], size_t len) {
if (primitives[0].type == PRIMITIVE_2D_SPRITE)
return collect_sprite_batch(primitives, len);
else if (primitives[0].type == PRIMITIVE_2D_RECT)
return collect_rect_batch(primitives, len);
else
SDL_assert(false);
return (struct QuadBatch){0};
}
/* assumes that orthogonal matrix setup is done already */
void render_quad_batch(const Primitive2D primitives[],
const struct QuadBatch batch)
void finally_render_quads(const Primitive2D primitives[],
const struct QuadBatch batch,
const VertexBuffer buffer)
{
if (primitives[0].type == PRIMITIVE_2D_SPRITE)
render_sprite_batch(primitives, batch);
else if (primitives[0].type == PRIMITIVE_2D_RECT)
render_rect_batch(primitives, batch);
else
SDL_assert(false);
DeferredCommandDraw command = {0};
return (struct QuadBatch){0};
GLsizei off = 0, voff = 0, uvoff = 0, coff = 0;
if (!batch.constant_colored && batch.textured) {
off = offsetof(ElementIndexedQuad, v1);
voff = offsetof(ElementIndexedQuad, v0);
uvoff = offsetof(ElementIndexedQuad, uv0);
coff = offsetof(ElementIndexedQuad, c0);
} else if (batch.constant_colored && batch.textured) {
off = offsetof(ElementIndexedQuadWithoutColor, v1);
voff = offsetof(ElementIndexedQuadWithoutColor, v0);
uvoff = offsetof(ElementIndexedQuadWithoutColor, uv0);
} else if (!batch.constant_colored && !batch.textured) {
off = offsetof(ElementIndexedQuadWithoutTexture, v1);
voff = offsetof(ElementIndexedQuadWithoutTexture, v0);
coff = offsetof(ElementIndexedQuad, c0);
} else if (batch.constant_colored && !batch.textured) {
off = offsetof(ElementIndexedQuadWithoutColorWithoutTexture, v1);
voff = offsetof(ElementIndexedQuadWithoutColorWithoutTexture, v0);
}
command.vertices = (AttributeArrayPointer) {
.arity = 2,
.type = GL_FLOAT,
.stride = off,
.offset = voff,
.buffer = buffer
};
if (batch.textured)
command.texcoords = (AttributeArrayPointer) {
.arity = 2,
.type = GL_FLOAT,
.stride = off,
.offset = uvoff,
.buffer = buffer
};
if (!batch.constant_colored) {
command.colors = (AttributeArrayPointer) {
.arity = 4,
.type = GL_UNSIGNED_BYTE,
.stride = off,
.offset = coff,
.buffer = buffer
};
} else {
command.constant_colored = true;
command.color = primitives[0].sprite.color;
}
if (batch.textured) {
command.textured = true;
command.texture_key = batch.texture_key;
command.texture_repeat = batch.repeat;
}
command.element_buffer = get_quad_element_buffer();
command.element_count = 6 * (GLsizei)batch.size;
command.range_end = 6 * (GLsizei)batch.size;
use_texture_mode(batch.mode);
DeferredCommand final_command = {
.type = DEFERRED_COMMAND_TYPE_DRAW,
.draw = command
};
arrpush(deferred_commands, final_command);
}
size_t get_quad_payload_size(struct QuadBatch batch) {
if (batch.constant_colored && batch.textured)
return sizeof (ElementIndexedQuadWithoutColor);
else if (!batch.constant_colored && batch.textured)
return sizeof (ElementIndexedQuad);
else if (batch.constant_colored && !batch.textured)
return sizeof (ElementIndexedQuadWithoutColorWithoutTexture);
else if (!batch.constant_colored && !batch.textured)
return sizeof (ElementIndexedQuadWithoutTexture);
SDL_assert(false);
return 0;
}
bool push_quad_payload_to_vertex_buffer_builder(struct QuadBatch batch,
VertexBufferBuilder *builder,
Vec2 v0, Vec2 v1, Vec2 v2, Vec2 v3,
Vec2 uv0, Vec2 uv1, Vec2 uv2, Vec2 uv3,
Color color)
{
if (!batch.constant_colored && batch.textured) {
ElementIndexedQuad const buffer_element = {
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
.uv0 = uv0,
.uv1 = uv1,
.uv2 = uv2,
.uv3 = uv3,
/* equal for all (flat shaded) */
.c0 = color,
// .c1 = color,
.c2 = color,
// .c3 = color,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
} else if (batch.constant_colored && batch.textured) {
ElementIndexedQuadWithoutColor const buffer_element = {
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
.uv0 = uv0,
.uv1 = uv1,
.uv2 = uv2,
.uv3 = uv3,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
} else if (!batch.constant_colored && !batch.textured) {
ElementIndexedQuadWithoutTexture const buffer_element = {
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
/* equal for all (flat shaded) */
.c0 = color,
// .c1 = color,
.c2 = color,
// .c3 = color,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
} else if (batch.constant_colored && !batch.textured) {
ElementIndexedQuadWithoutColorWithoutTexture const buffer_element = {
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
}
SDL_assert(false);
return false;
}