automatic detenction of texture mode and batching based on it
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945b1d21fe
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3edd692771
@ -11,38 +11,31 @@ static void ingame_tick(struct state *state) {
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world_drawdef(scn->world);
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player_calc(scn->player);
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for (size_t i = 100000; --i;)
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push_sprite_ex((t_frect){ .x = 32, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/light.png",
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.color = (t_color){255, 0, 0, 255},
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.blend = false });
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.color = (t_color){255, 0, 0, 255}, });
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push_sprite_ex((t_frect){ .x = 48, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/light.png",
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.color = (t_color){0, 255, 0, 255},
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.blend = true });
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.color = (t_color){0, 255, 0, 255}, });
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push_sprite_ex((t_frect){ .x = 64, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/light.png",
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.color = (t_color){0, 0, 255, 255},
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.blend = true });
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.color = (t_color){0, 0, 255, 255}, });
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push_sprite_ex((t_frect){ .x = 32, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/player/baron-walk.png",
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.color = (t_color){255, 255, 255, 255},
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.rotation = (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64,
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.blend = true });
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.rotation = (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64, });
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push_sprite_ex((t_frect){ .x = 64, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/player/baron-walk.png",
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.color = (t_color){255, 255, 255, 255},
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.rotation = (float)M_PI / 64,
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.blend = true });
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.rotation = (float)M_PI / 64, });
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push_sprite_ex((t_frect){ .x = 96, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/player/baron-walk.png",
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.color = (t_color){255, 255, 255, 255},
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.blend = true });
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.color = (t_color){255, 255, 255, 255}, });
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unfurl_triangle("/assets/big-violet.png",
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(t_fvec3){ -1, -1, 0 },
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@ -17,7 +17,6 @@ struct sprite_primitive {
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t_texture_key texture_key;
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bool flip_x;
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bool flip_y;
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bool blend; /* must be explicitly stated, textures having alpha channel isn't enough */
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};
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struct rect_primitive {
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@ -2,6 +2,7 @@
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#define PRIVATE_TEXTURES_H
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#include "../util.h"
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#include "../textures/modes.h"
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#include <SDL2/SDL.h>
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#include <stb_rect_pack.h>
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@ -13,7 +14,8 @@ struct texture {
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t_rect srcrect; /* position in atlas */
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SDL_Surface *data; /* original image data */
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int atlas_index;
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GLuint loner_texture; /* stored directly for loners, == 0 means atlas_index should be used*/
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GLuint loner_texture; /* stored directly for loners, == 0 means atlas_index should be used */
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enum texture_mode mode;
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};
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@ -71,7 +71,6 @@ static void render_2d(void) {
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glEnable(GL_TEXTURE_2D);
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glActiveTexture(GL_TEXTURE0);
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glDisable(GL_CULL_FACE);
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_DEPTH_TEST);
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const size_t render_queue_len = arrlenu(ctx.render_queue_2d);
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@ -107,11 +106,12 @@ static void render_2d(void) {
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static void render_space(void) {
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_ALPHA_TEST);
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glDepthMask(GL_TRUE);
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glDepthFunc(GL_LESS);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_ALPHA_TEST);
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glActiveTexture(GL_TEXTURE0);
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/* solid white, no modulation */
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@ -13,7 +13,6 @@ typedef struct push_sprite_args {
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float rotation;
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bool flip_x;
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bool flip_y;
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bool blend;
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} t_push_sprite_args;
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/* clears all render queues */
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@ -68,7 +68,6 @@ void push_sprite(char *path, t_frect rect) {
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.texture_key = textures_get_key(&ctx.texture_cache, path),
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.flip_x = false,
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.flip_y = false,
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.blend = true,
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};
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struct primitive_2d primitive = {
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@ -88,7 +87,6 @@ void push_sprite_ex(t_frect rect, t_push_sprite_args args) {
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.texture_key = textures_get_key(&ctx.texture_cache, args.path),
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.flip_x = args.flip_x,
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.flip_y = args.flip_y,
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.blend = args.blend,
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};
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struct primitive_2d primitive = {
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@ -101,16 +99,16 @@ void push_sprite_ex(t_frect rect, t_push_sprite_args args) {
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static struct sprite_batch {
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int atlas_id;
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size_t size; /* how many primitives are in current batch */
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bool blend; /* whether it's blended or not */
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int atlas_id;
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enum texture_mode mode;
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bool constant_colored; /* whether colored batch is uniformly colored */
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} collect_sprite_batch(const struct primitive_2d *primitives, size_t len) {
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/* assumes that first primitive is already a sprite */
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struct sprite_batch batch = {
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.atlas_id =
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textures_get_atlas_id(&ctx.texture_cache, primitives[0].sprite.texture_key),
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.blend = primitives[0].sprite.blend,
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.mode = textures_get_mode(&ctx.texture_cache, primitives[0].sprite.texture_key),
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.constant_colored = true,
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};
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@ -128,7 +126,8 @@ static struct sprite_batch {
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break;
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/* only collect the same blend modes */
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if (current->sprite.blend != batch.blend)
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const enum texture_mode mode = textures_get_mode(&ctx.texture_cache, current->sprite.texture_key);
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if (mode != batch.mode)
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break;
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/* only collect the same texture atlases */
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@ -156,13 +155,23 @@ static void render_sprites(const struct primitive_2d primitives[],
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if (vertex_array == 0)
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glGenBuffers(1, &vertex_array);
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if (batch.blend) {
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if (batch.mode == TEXTURE_MODE_GHOSTLY) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthFunc(GL_ALWAYS);
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glDepthMask(GL_TRUE);
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glDisable(GL_ALPHA_TEST);
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} else if (batch.mode == TEXTURE_MODE_SEETHROUGH) {
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glDisable(GL_BLEND);
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glDepthFunc(GL_ALWAYS);
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glDepthMask(GL_TRUE);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_EQUAL, 1.0f);
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} else {
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glDisable(GL_BLEND);
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glDepthFunc(GL_LESS);
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glDepthMask(GL_TRUE);
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glDisable(GL_ALPHA_TEST);
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}
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size_t payload_size;
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@ -186,7 +195,8 @@ static void render_sprites(const struct primitive_2d primitives[],
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void *const payload = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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for (size_t i = 0; i < batch.size; ++i) {
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const size_t cur = !batch.blend ? batch.size - i - 1: i; /* render opaques front to back */
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/* render opaques front to back */
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const size_t cur = batch.mode == TEXTURE_MODE_GHOSTLY ? i : batch.size - i - 1;
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const struct sprite_primitive sprite = primitives[cur].sprite;
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const t_rect srcrect =
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@ -293,6 +293,34 @@ void textures_dump_atlases(struct texture_cache *cache) {
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}
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static enum texture_mode infer_texture_mode(SDL_Surface *surface) {
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const uint32_t amask = surface->format->Amask;
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if (amask == 0)
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return TEXTURE_MODE_OPAQUE;
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enum texture_mode result = TEXTURE_MODE_OPAQUE;
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SDL_LockSurface(surface);
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for (int i = 0; i < surface->w * surface->h; ++i) {
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/* TODO: don't assume 32 bit depth ? */
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t_color color;
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SDL_GetRGBA(((uint32_t *)surface->pixels)[i], surface->format, &color.r, &color.g, &color.b, &color.a);
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if (color.a == 0)
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result = TEXTURE_MODE_SEETHROUGH;
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else if (color.a != 255) {
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result = TEXTURE_MODE_GHOSTLY;
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break;
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}
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}
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SDL_UnlockSurface(surface);
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return result;
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}
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static t_texture_key textures_load(struct texture_cache *cache, const char *path) {
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/* no need to do anything if it was loaded already */
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const ptrdiff_t i = shgeti(cache->hash, path);
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@ -300,8 +328,10 @@ static t_texture_key textures_load(struct texture_cache *cache, const char *path
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return (t_texture_key){ (uint16_t)i };
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SDL_Surface *surface = image_to_surface(path);
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struct texture new_texture = {0};
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new_texture.data = surface;
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struct texture new_texture = {
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.data = surface,
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.mode = infer_texture_mode(surface),
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};
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/* it's a "loner texture," it doesn't fit in an atlas so it's not in one */
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if (surface->w >= TEXTURE_ATLAS_SIZE || surface->h >= TEXTURE_ATLAS_SIZE) {
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@ -472,6 +502,17 @@ void textures_bind(const struct texture_cache *cache, t_texture_key key, GLenum
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}
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enum texture_mode textures_get_mode(const struct texture_cache *cache, t_texture_key key) {
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if (m_texture_key_is_valid(key)) {
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return cache->hash[key.id].value.mode;
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} else {
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CRY("Texture binding failed.",
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"Tried to get texture that isn't loaded.");
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return TEXTURE_MODE_GHOSTLY;
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}
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}
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size_t textures_get_num_atlases(const struct texture_cache *cache) {
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return cache->atlas_index + 1;
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}
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@ -2,6 +2,7 @@
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#define TEXTURES_H
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#include "private/textures.h"
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#include "textures/modes.h"
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#include "util.h"
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#include <SDL2/SDL.h>
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@ -45,6 +46,9 @@ int32_t textures_get_atlas_id(const struct texture_cache *cache, t_texture_key k
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/* binds atlas texture in opengl state */
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void textures_bind(const struct texture_cache *cache, t_texture_key key, GLenum target);
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/* returns helpful information about contents of alpha channel in given texture */
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enum texture_mode textures_get_mode(const struct texture_cache *cache, t_texture_key key);
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/* returns the number of atlases in the cache */
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size_t textures_get_num_atlases(const struct texture_cache *cache);
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11
src/textures/modes.h
Normal file
11
src/textures/modes.h
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@ -0,0 +1,11 @@
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#ifndef TEXTURES_MODES_H
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#define TEXTURES_MODES_H
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/* alpha channel information */
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enum texture_mode {
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TEXTURE_MODE_OPAQUE, /* all pixels are solid */
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TEXTURE_MODE_SEETHROUGH, /* some pixels are alpha zero */
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TEXTURE_MODE_GHOSTLY, /* arbitrary alpha values */
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};
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#endif
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