don't write unused color to vertices, utilize flat shading for only 2 important edges
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@ -418,9 +418,9 @@ bool push_quad_payload_to_vertex_buffer_builder(struct QuadBatch batch,
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/* equal for all (flat shaded) */
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/* equal for all (flat shaded) */
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.c0 = m_color_packed_from(color),
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.c0 = m_color_packed_from(color),
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.c1 = m_color_packed_from(color),
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// .c1 = m_color_packed_from(color),
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.c2 = m_color_packed_from(color),
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.c2 = m_color_packed_from(color),
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.c3 = m_color_packed_from(color),
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// .c3 = m_color_packed_from(color),
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};
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};
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return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
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return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
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@ -449,9 +449,9 @@ bool push_quad_payload_to_vertex_buffer_builder(struct QuadBatch batch,
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/* equal for all (flat shaded) */
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/* equal for all (flat shaded) */
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.c0 = m_color_packed_from(color),
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.c0 = m_color_packed_from(color),
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.c1 = m_color_packed_from(color),
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// .c1 = m_color_packed_from(color),
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.c2 = m_color_packed_from(color),
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.c2 = m_color_packed_from(color),
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.c3 = m_color_packed_from(color),
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// .c3 = m_color_packed_from(color),
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};
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};
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return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
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return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
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