move opengl library loading to a thread that starts as soon as possible and is awaited as late as we can allow
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@ -28,6 +28,7 @@ typedef struct EngineContext {
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char **argv;
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/* where the app was run from, used as the root for packs */
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char *base_dir;
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char *title;
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Vec2 window_dims;
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Rect viewport_rect;
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