diff --git a/src/twn_loop.c b/src/twn_loop.c index fbadaa9..43e94ce 100644 --- a/src/twn_loop.c +++ b/src/twn_loop.c @@ -485,6 +485,7 @@ static bool initialize(void) { ctx.game.resolution.x = (float)ctx.base_render_width; ctx.game.resolution.y = (float)ctx.base_render_height; + /* TODO: investigate viability of detached thread driver and window creation, as it's the worst load time offender */ profile_start("window creation"); ctx.window = SDL_CreateWindow(datum_title.u.s, SDL_WINDOWPOS_CENTERED,