make ctx.frame_number overflow to 0
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@ -237,6 +237,9 @@ static void main_loop(void) {
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ctx.frame_accumulator -= ctx.desired_frametime;
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ctx.game.frame_number++;
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/* TODO: should we ask for reinitialization in such case? */
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if (ctx.game.frame_number > 16777216)
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ctx.game.frame_number = 0;
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ctx.game.initialization_needed = false;
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}
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}
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