deferred skybox, fixes to use of ARB_depth_clamp extension usage, have TextureKey explicitly in QuadBatch
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@ -137,6 +137,7 @@ void create_circle_geometry(Vec2 position,
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struct QuadBatch {
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size_t size; /* how many primitives are in current batch */
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TextureKey texture_key;
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TextureMode mode; /* how color should be applied */
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bool constant_colored; /* whether colored batch is uniformly colored */
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bool repeat; /* whether repeat is needed */
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