new option-based api for sprite issue
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@ -243,13 +243,13 @@ struct player *player_create(struct world *world) {
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static void drawdef(struct player *player) {
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push_sprite("/assets/player/baron-walk.png",
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(t_frect) {
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.x = player->rect.x + ((player->rect.w - player->sprite_w) / 2),
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.y = player->rect.y - 8,
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.w = player->sprite_w,
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.h = player->sprite_h,
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});
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m_sprite("/assets/player/baron-walk.png",
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(t_frect) {
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.x = player->rect.x + ((player->rect.w - player->sprite_w) / 2),
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.y = player->rect.y - 8,
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.w = player->sprite_w,
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.h = player->sprite_h,
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});
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push_circle((t_fvec2) { 256, 128 },
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24,
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@ -20,38 +20,27 @@ static void ingame_tick(struct state *state) {
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if (input_is_action_pressed(&ctx.input, "player_jump"))
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cam.pos.z -= 0.01f;
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push_camera(&cam);
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m_sprite(m_set(path, "/assets/light.png"),
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m_set(rect, ((t_frect){ 48, 64, 64, 64 })),
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m_opt(color, ((t_color){ 255, 0, 0, 255 })));
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push_sprite_ex((t_frect){ .x = 32, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/light.png",
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.color = (t_color){255, 0, 0, 255}, });
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m_sprite(m_set(path, "/assets/light.png"),
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m_set(rect, ((t_frect){ 64, 64, 64, 64 })),
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m_opt(color, ((t_color){ 0, 255, 0, 255 })));
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push_sprite_ex((t_frect){ .x = 48, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/light.png",
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.color = (t_color){0, 255, 0, 255}, });
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m_sprite(m_set(path, "/assets/light.png"),
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m_set(rect, ((t_frect){ 80, 64, 64, 64 })),
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m_opt(color, ((t_color){ 0, 0, 255, 255 })));
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push_sprite_ex((t_frect){ .x = 64, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/light.png",
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.color = (t_color){0, 0, 255, 255}, });
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m_sprite(m_set(path, "/assets/player/baron-walk.png"),
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m_set(rect, ((t_frect){ 32, 32, 64, 64 })),
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m_opt(rotation, (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64 ));
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push_sprite_ex((t_frect){ .x = 32, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/player/baron-walk.png",
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.color = (t_color){255, 255, 255, 255},
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.rotation = (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64, });
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m_sprite(m_set(path, "/assets/player/baron-walk.png"),
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m_set(rect, ((t_frect){ 128, 32, 128, 64 })),
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m_opt(rotation, (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64 ));
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push_sprite_ex((t_frect){ .x = 64, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/player/baron-walk.png",
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.color = (t_color){255, 255, 255, 255},
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.rotation = (float)M_PI / 64, });
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push_sprite_ex((t_frect){ .x = 96, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/player/baron-walk.png",
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.color = (t_color){255, 255, 255, 255}, });
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push_sprite_ex((t_frect){ .x = 128, .y = 32, .w = 128, .h = 64 }, (t_push_sprite_args){
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.path = "/assets/player/baron-walk.png",
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.color = (t_color){255, 255, 255, 255},
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.rotation = (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64, });
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set_camera(&cam);
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unfurl_triangle("/assets/big-violet.png",
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(t_fvec3){ -1, -1, 0 },
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@ -14,9 +14,8 @@ static void title_tick(struct state *state) {
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}
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push_sprite("/assets/title.png", (t_frect) {
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(RENDER_BASE_WIDTH / 2) - (320 / 2), 64, 320, 128
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});
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m_sprite("/assets/title.png", ((t_frect) {
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(RENDER_BASE_WIDTH / 2) - (320 / 2), 64, 320, 128 }));
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}
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@ -105,7 +105,7 @@ void world_drawdef(struct world *world) {
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if (world->tiles[i].type == TILE_TYPE_VOID)
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continue;
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push_sprite("/assets/white.png", to_frect(world->tiles[i].rect));
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m_sprite("/assets/white.png", to_frect(world->tiles[i].rect));
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}
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drawdef_debug(world);
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