new option-based api for sprite issue

This commit is contained in:
2024-07-30 15:30:35 +03:00
parent 06ce0eb13a
commit 4a924cb2a9
6 changed files with 44 additions and 74 deletions

View File

@ -243,13 +243,13 @@ struct player *player_create(struct world *world) {
static void drawdef(struct player *player) {
push_sprite("/assets/player/baron-walk.png",
(t_frect) {
.x = player->rect.x + ((player->rect.w - player->sprite_w) / 2),
.y = player->rect.y - 8,
.w = player->sprite_w,
.h = player->sprite_h,
});
m_sprite("/assets/player/baron-walk.png",
(t_frect) {
.x = player->rect.x + ((player->rect.w - player->sprite_w) / 2),
.y = player->rect.y - 8,
.w = player->sprite_w,
.h = player->sprite_h,
});
push_circle((t_fvec2) { 256, 128 },
24,

View File

@ -20,38 +20,27 @@ static void ingame_tick(struct state *state) {
if (input_is_action_pressed(&ctx.input, "player_jump"))
cam.pos.z -= 0.01f;
push_camera(&cam);
m_sprite(m_set(path, "/assets/light.png"),
m_set(rect, ((t_frect){ 48, 64, 64, 64 })),
m_opt(color, ((t_color){ 255, 0, 0, 255 })));
push_sprite_ex((t_frect){ .x = 32, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
.path = "/assets/light.png",
.color = (t_color){255, 0, 0, 255}, });
m_sprite(m_set(path, "/assets/light.png"),
m_set(rect, ((t_frect){ 64, 64, 64, 64 })),
m_opt(color, ((t_color){ 0, 255, 0, 255 })));
push_sprite_ex((t_frect){ .x = 48, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
.path = "/assets/light.png",
.color = (t_color){0, 255, 0, 255}, });
m_sprite(m_set(path, "/assets/light.png"),
m_set(rect, ((t_frect){ 80, 64, 64, 64 })),
m_opt(color, ((t_color){ 0, 0, 255, 255 })));
push_sprite_ex((t_frect){ .x = 64, .y = 64, .w = 64, .h = 64 }, (t_push_sprite_args){
.path = "/assets/light.png",
.color = (t_color){0, 0, 255, 255}, });
m_sprite(m_set(path, "/assets/player/baron-walk.png"),
m_set(rect, ((t_frect){ 32, 32, 64, 64 })),
m_opt(rotation, (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64 ));
push_sprite_ex((t_frect){ .x = 32, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
.path = "/assets/player/baron-walk.png",
.color = (t_color){255, 255, 255, 255},
.rotation = (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64, });
m_sprite(m_set(path, "/assets/player/baron-walk.png"),
m_set(rect, ((t_frect){ 128, 32, 128, 64 })),
m_opt(rotation, (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64 ));
push_sprite_ex((t_frect){ .x = 64, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
.path = "/assets/player/baron-walk.png",
.color = (t_color){255, 255, 255, 255},
.rotation = (float)M_PI / 64, });
push_sprite_ex((t_frect){ .x = 96, .y = 32, .w = 64, .h = 64 }, (t_push_sprite_args){
.path = "/assets/player/baron-walk.png",
.color = (t_color){255, 255, 255, 255}, });
push_sprite_ex((t_frect){ .x = 128, .y = 32, .w = 128, .h = 64 }, (t_push_sprite_args){
.path = "/assets/player/baron-walk.png",
.color = (t_color){255, 255, 255, 255},
.rotation = (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64, });
set_camera(&cam);
unfurl_triangle("/assets/big-violet.png",
(t_fvec3){ -1, -1, 0 },

View File

@ -14,9 +14,8 @@ static void title_tick(struct state *state) {
}
push_sprite("/assets/title.png", (t_frect) {
(RENDER_BASE_WIDTH / 2) - (320 / 2), 64, 320, 128
});
m_sprite("/assets/title.png", ((t_frect) {
(RENDER_BASE_WIDTH / 2) - (320 / 2), 64, 320, 128 }));
}

View File

@ -105,7 +105,7 @@ void world_drawdef(struct world *world) {
if (world->tiles[i].type == TILE_TYPE_VOID)
continue;
push_sprite("/assets/white.png", to_frect(world->tiles[i].rect));
m_sprite("/assets/white.png", to_frect(world->tiles[i].rect));
}
drawdef_debug(world);