move platformes and scenery to /apps/demos/
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21
apps/demos/platformer/scenes/title.h
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21
apps/demos/platformer/scenes/title.h
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#ifndef TITLE_H
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#define TITLE_H
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#include "../state.h"
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#include "scene.h"
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#include "../player.h"
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#include "../world.h"
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typedef struct SceneTitle {
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Scene base;
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World *world;
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Player *player;
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} SceneTitle;
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Scene *title_scene(State *state);
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#endif
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