move platformes and scenery to /apps/demos/
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20
apps/demos/platformer/state.h
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20
apps/demos/platformer/state.h
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#ifndef STATE_H
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#define STATE_H
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#include "twn_game_api.h"
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#include <stdbool.h>
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typedef struct Scene Scene;
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typedef struct State {
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Context *ctx;
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Scene *scene;
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Scene *next_scene;
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bool is_scene_switching;
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} State;
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#endif
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