move platformes and scenery to /apps/demos/
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44
apps/demos/platformer/world.h
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44
apps/demos/platformer/world.h
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#ifndef WORLD_H
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#define WORLD_H
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#include "twn_game_api.h"
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#include <stdint.h>
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#include <stdbool.h>
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typedef enum TileType {
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TILE_TYPE_VOID,
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TILE_TYPE_SOLID,
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} TileType;
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typedef struct Tile {
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Recti rect;
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TileType type;
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} Tile;
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typedef struct World {
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TileType **tilemap;
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Tile *tiles;
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int tile_size;
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unsigned int tilemap_width;
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unsigned int tilemap_height;
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size_t tile_nonvoid_count;
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float gravity;
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} World;
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World *world_create(void);
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void world_destroy(World *world);
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void world_drawdef(World *world);
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bool world_find_intersect_frect(World *world, Rect rect, Rect *intersection);
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bool world_find_intersect_rect(World *world, Recti rect, Recti *intersection);
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bool world_is_tile_at(World *world, float x, float y);
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void world_place_tile(World *world, float x, float y);
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void world_remove_tile(World *world, float x, float y);
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#endif
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