twn_filewatch.c: file and directory change api, initial support for texture reload
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171
src/twn_filewatch.c
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171
src/twn_filewatch.c
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#include "twn_filewatch_c.h"
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#include "twn_util.h"
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#include "twn_engine_context_c.h"
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#include <x-watcher.h>
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#include <stb_ds.h>
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#include <SDL2/SDL.h>
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struct FilewatchPathToCallback {
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char *path;
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FileatchCallback callback;
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float tick_last_reported;
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enum FilewatchAction action_pending : 3;
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bool action_processed : 1;
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};
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static struct FilewatchPathToCallback *filewatch_directories;
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static struct FilewatchPathToCallback *filewatch_files;
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/* note: it gets rebuilt on every addition, as api is such */
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/* TODO: test whether it's possible to miss on update while watcher is being rebuilt */
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/* we might have to enumerate things, just to make sure */
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static x_watcher *filewatcher;
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static SDL_mutex *filewatcher_lock;
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/* TODO: check whether path and p->path match? */
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static void filewatch_dispatch(XWATCHER_FILE_EVENT event,
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const char *path,
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int context,
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void *additional_data
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) {
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(void)additional_data; (void)path;
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enum FilewatchAction action;
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switch (event) {
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case XWATCHER_FILE_CREATED:
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action = FILEWATCH_ACTION_FILE_CREATED;
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break;
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case XWATCHER_FILE_REMOVED:
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action = FILEWATCH_ACTION_FILE_DELETED;
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break;
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case XWATCHER_FILE_MODIFIED:
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action = FILEWATCH_ACTION_FILE_MODIFIED;
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break;
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case XWATCHER_FILE_NONE:
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case XWATCHER_FILE_OPENED:
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case XWATCHER_FILE_RENAMED:
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case XWATCHER_FILE_UNSPECIFIED:
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case XWATCHER_FILE_ATTRIBUTES_CHANGED:
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default:
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return;
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}
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SDL_LockMutex(filewatcher_lock);
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struct FilewatchPathToCallback *p;
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if (context < 0)
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p = &filewatch_files[-context - 1];
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else
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p = &filewatch_directories[context];
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p->tick_last_reported = ctx.game.frame_number;
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p->action_processed = false;
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p->action_pending = action;
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SDL_UnlockMutex(filewatcher_lock);
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}
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static bool filewatcher_rebuild(void) {
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if (filewatcher)
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xWatcher_destroy(filewatcher);
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filewatcher = xWatcher_create();
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if (!filewatcher) {
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log_warn("Error creating xWatcher instance, no file watching is done");
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return false;
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}
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int const filewatch_directories_len = arrlen(filewatch_directories);
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for (int i = 0; i < filewatch_directories_len; ++i) {
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xWatcher_reference ref = {
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.path = filewatch_directories[i].path,
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.callback_func = filewatch_dispatch,
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.context = i,
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};
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if (!xWatcher_appendDir(filewatcher, &ref))
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log_warn("Error watching dir contents: %s", filewatch_directories[i].path);
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}
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int const filewatch_files_len = arrlen(filewatch_files);
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for (int i = 0; i < filewatch_files_len; ++i) {
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xWatcher_reference ref = {
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.path = filewatch_files[i].path,
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.callback_func = filewatch_dispatch,
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.context = -(i + 1), /* in negative range to allow inrefence */
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};
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if (!xWatcher_appendDir(filewatcher, &ref))
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log_warn("Error watching file: %s", filewatch_files[i].path);
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}
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if (!xWatcher_start(filewatcher)) {
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log_warn("Error creating xWatcher instance, no file watching is done");
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xWatcher_destroy(filewatcher);
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filewatcher = NULL;
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return false;
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}
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return true;
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}
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bool filewatch_add_directory(char *dir, FileatchCallback callback) {
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SDL_assert(dir && callback);
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struct FilewatchPathToCallback const w = {
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.callback = callback,
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.path = SDL_strdup(dir),
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.action_processed = true,
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.tick_last_reported = ctx.game.frame_number,
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};
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arrpush(filewatch_directories, w);
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return filewatcher_rebuild();
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}
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bool filewatch_add_file(char *filepath, FileatchCallback callback) {
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SDL_assert(filepath && callback);
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struct FilewatchPathToCallback const f = {
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.callback = callback,
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.path = SDL_strdup(filepath),
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.action_processed = true,
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.tick_last_reported = ctx.game.frame_number,
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};
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arrpush(filewatch_files, f);
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return filewatcher_rebuild();
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}
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void filewatch_poll(void) {
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SDL_LockMutex(filewatcher_lock);
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int const filewatch_directories_len = arrlen(filewatch_directories);
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for (int i = 0; i < filewatch_directories_len; ++i) {
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if (!filewatch_directories[i].action_processed
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&& (ctx.game.frame_number - filewatch_directories[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
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SDL_assert(filewatch_directories[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
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filewatch_directories[i].callback(filewatch_directories[i].path, filewatch_directories[i].action_pending);
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filewatch_directories[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
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filewatch_directories[i].action_processed = true;
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}
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}
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int const filewatch_files_len = arrlen(filewatch_files);
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for (int i = 0; i < filewatch_files_len; ++i) {
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if (!filewatch_files[i].action_processed
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&& (ctx.game.frame_number - filewatch_files[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
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SDL_assert(filewatch_files[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
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filewatch_files[i].callback(filewatch_files[i].path, filewatch_files[i].action_pending);
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filewatch_files[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
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filewatch_files[i].action_processed = true;
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}
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}
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SDL_UnlockMutex(filewatcher_lock);
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}
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