changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
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@ -6,10 +6,7 @@ if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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# add root townengine cmake file
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if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
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add_subdirectory(../../ ../../../.build)
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endif()
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add_subdirectory($ENV{TWNROOT} $ENV{TWNBUILDDIR})
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set(SOURCE_FILES
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game.c
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@ -1,7 +0,0 @@
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#!/bin/env sh
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if [ $1 = "web" ]; then
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emcmake cmake -B .build-web "${@:2}" && cmake --build .build-web
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else
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cmake -B .build "$@" && cmake --build .build
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fi
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@ -6,10 +6,7 @@ if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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# add root townengine cmake file
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if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
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add_subdirectory(../../ ../../../.build)
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endif()
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add_subdirectory($ENV{TWNROOT} $ENV{TWNBUILDDIR})
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set(SOURCE_FILES
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game.c
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@ -1,7 +0,0 @@
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#!/bin/env sh
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if [ $1 = "web" ]; then
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emcmake cmake -B .build-web "${@:2}" && cmake --build .build-web
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else
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cmake -B .build "$@" && cmake --build .build
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fi
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@ -6,10 +6,7 @@ if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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# add root townengine cmake file
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if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
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add_subdirectory(../../ ../../../.build)
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endif()
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add_subdirectory($ENV{TWNROOT} $ENV{TWNBUILDDIR})
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set(SOURCE_FILES
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game.c
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@ -1,3 +0,0 @@
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#!/bin/env sh
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cmake -B .build "$@" && cmake --build .build
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