/apps/twnlua: report error on loading
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b0e718876a
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4d700936c9
@ -150,13 +150,22 @@ void game_tick(void) {
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log_critical("%s", lua_tostring(state->L, -1));
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log_critical("%s", lua_tostring(state->L, -1));
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lua_pop(state->L, 1);
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lua_pop(state->L, 1);
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}
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}
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state->loaded_successfully = true;
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} else {
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/* got some sort of error, it should be pushed on top of the stack */
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SDL_assert(lua_isstring(state->L, -1));
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log_critical("Error loading /scripts/game.lua entry: %s", luaL_tolstring(state->L, -1, NULL));
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lua_pop(state->L, 1);
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}
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}
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free(game_buf);
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free(game_buf);
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/* from this point we have access to everything defined in lua */
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/* from this point we have access to everything defined in lua */
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}
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}
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State *state = ctx.udata;
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State *state = ctx.udata;
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if (state->loaded_successfully) {
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bindgen_build_context(state->L);
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bindgen_build_context(state->L);
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lua_getglobal(state->L, "ctx");
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lua_getglobal(state->L, "ctx");
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if (!lua_isnoneornil(state->L, -1)) {
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if (!lua_isnoneornil(state->L, -1)) {
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@ -174,6 +183,7 @@ void game_tick(void) {
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lua_getglobal(state->L, "ctx");
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lua_getglobal(state->L, "ctx");
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bindgen_upload_context(state->L);
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bindgen_upload_context(state->L);
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}
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}
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}
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@ -3,9 +3,11 @@
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#include <lua.h>
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#include <lua.h>
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#include <stdbool.h>
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typedef struct State {
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typedef struct State {
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lua_State *L;
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lua_State *L;
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bool loaded_successfully;
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} State;
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} State;
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