twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture
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		| @@ -216,7 +216,7 @@ static void ingame_tick(State *state) { | ||||
|     if (input_action_just_pressed("mouse_capture_toggle")) | ||||
|         scn->mouse_captured = !scn->mouse_captured; | ||||
|  | ||||
|     input_mouse_captured(scn->mouse_captured); | ||||
|     ctx.mouse_capture = scn->mouse_captured; | ||||
|  | ||||
|     generate_terrain(scn); | ||||
|     draw_terrain(scn); | ||||
|   | ||||
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