twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture
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@ -216,7 +216,7 @@ static void ingame_tick(State *state) {
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if (input_action_just_pressed("mouse_capture_toggle"))
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scn->mouse_captured = !scn->mouse_captured;
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input_mouse_captured(scn->mouse_captured);
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ctx.mouse_capture = scn->mouse_captured;
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generate_terrain(scn);
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draw_terrain(scn);
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