big rendering overhaul (cleaning and api abstraction)
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@ -2,8 +2,9 @@
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#define TWN_GPU_TEXTURE_C_H
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#include <stdbool.h>
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#include <stdint.h>
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typedef GLuint GPUTexture;
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typedef uint32_t GPUTexture;
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typedef enum TextureFilter {
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TEXTURE_FILTER_NEAREAST,
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