partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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src/system/linux/twn_elf.h
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10
src/system/linux/twn_elf.h
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#ifndef TWN_ELF_H
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#define TWN_ELF_H
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#include <stdbool.h>
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bool infer_elf_section_bounds(const char *restrict name,
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const char **restrict vm_start,
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const char **restrict vm_end);
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#endif
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