full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
This commit is contained in:
@@ -11,28 +11,20 @@ static void ingame_tick(struct state *state) {
|
||||
world_drawdef(scn->world);
|
||||
player_calc(scn->player);
|
||||
|
||||
// unfurl_triangle("/assets/title.png",
|
||||
// (t_fvec3){ 1250, 700, 0 },
|
||||
// (t_fvec3){ 0, 800, 0 },
|
||||
// (t_fvec3){ 0, 0, 0 },
|
||||
// (t_shvec2){ 0, 360 },
|
||||
// (t_shvec2){ 0, 0 },
|
||||
// (t_shvec2){ 360, 0 });
|
||||
|
||||
unfurl_triangle("/assets/red.png",
|
||||
(t_fvec3){ 0, 0, 0 },
|
||||
(t_fvec3){ RENDER_BASE_WIDTH, 0, 0 },
|
||||
(t_fvec3){ RENDER_BASE_WIDTH, RENDER_BASE_HEIGHT, 0 },
|
||||
unfurl_triangle("/assets/player/baron-walk.png",
|
||||
(t_fvec3){ -1, -1, 0 },
|
||||
(t_fvec3){ 1, -1, 0 },
|
||||
(t_fvec3){ 1, 1, 0 },
|
||||
(t_shvec2){ 0, 0 },
|
||||
(t_shvec2){ 80, 0 },
|
||||
(t_shvec2){ 80, 80 });
|
||||
(t_shvec2){ 48, 0 },
|
||||
(t_shvec2){ 48, 48 });
|
||||
|
||||
unfurl_triangle("/assets/red.png",
|
||||
(t_fvec3){ RENDER_BASE_WIDTH, RENDER_BASE_HEIGHT, 0 },
|
||||
(t_fvec3){ 0, RENDER_BASE_HEIGHT, 0 },
|
||||
(t_fvec3){ 0, 0, 0 },
|
||||
(t_shvec2){ 80, 80 },
|
||||
(t_shvec2){ 0, 80 },
|
||||
unfurl_triangle("/assets/player/baron-walk.png",
|
||||
(t_fvec3){ 1, 1, 0 },
|
||||
(t_fvec3){ -1, 1, 0 },
|
||||
(t_fvec3){ -1, -1, 0 },
|
||||
(t_shvec2){ 48, 48 },
|
||||
(t_shvec2){ 0, 48 },
|
||||
(t_shvec2){ 0, 0 });
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user