full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
This commit is contained in:
@@ -1,46 +1,10 @@
|
||||
#ifndef TEXTURES_H
|
||||
#define TEXTURES_H
|
||||
|
||||
#include "private/textures.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stb_rect_pack.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
|
||||
struct texture {
|
||||
SDL_Rect srcrect; /* position in atlas */
|
||||
SDL_Surface *data; /* original image data */
|
||||
SDL_Texture *loner_data; /* loner textures store their data directly */
|
||||
int atlas_index; /* which atlas the texture is in */
|
||||
int8_t layer;
|
||||
};
|
||||
|
||||
|
||||
struct texture_cache_item {
|
||||
char *key;
|
||||
struct texture value;
|
||||
};
|
||||
|
||||
|
||||
/* use the public API to create and manipulate instances of this structure */
|
||||
struct texture_cache {
|
||||
/* from context */
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
struct texture_cache_item *hash;
|
||||
struct texture_cache_item *loner_hash;
|
||||
|
||||
stbrp_node *node_buffer; /* used internally by stb_rect_pack */
|
||||
|
||||
SDL_Surface **atlas_surfaces;
|
||||
SDL_Texture **atlas_textures;
|
||||
int atlas_index;
|
||||
|
||||
bool is_dirty; /* current atlas needs to be recreated */
|
||||
};
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
void textures_cache_init(struct texture_cache *cache, SDL_Window *window);
|
||||
void textures_cache_deinit(struct texture_cache *cache);
|
||||
@@ -64,15 +28,12 @@ SDL_Rect textures_get_srcrect(struct texture_cache *cache, const char *path);
|
||||
/* if the texture is not found, returns INT_MIN */
|
||||
int textures_get_atlas_index(struct texture_cache *cache, const char *path);
|
||||
|
||||
/* returns a pointer to the atlas at `index` */
|
||||
/* if the index is out of bounds, returns NULL. */
|
||||
/* you can get the index via texture_get_atlas_index */
|
||||
SDL_Texture *textures_get_atlas(struct texture_cache *cache, int index);
|
||||
/* binds atlas texture in opengl state */
|
||||
void textures_bind_atlas(struct texture_cache *cache, int index, GLenum target);
|
||||
|
||||
SDL_Texture *textures_get_loner(struct texture_cache *cache, const char *path);
|
||||
void textures_bind_loner(struct texture_cache *cache, const char *path, GLenum target);
|
||||
|
||||
/* returns the number of atlases in the cache */
|
||||
size_t textures_get_num_atlases(struct texture_cache *cache);
|
||||
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user