twn_util: final cleaning up, introducton of powerful file_read()
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@ -29,10 +29,6 @@ void game_tick(void) {
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ctx.debug = !ctx.debug;
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}
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if (input_action_just_pressed("debug_dump_atlases")) {
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textures_dump_atlases();
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}
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state->scene->tick(state);
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/* there's a scene switch pending, we can do it now that the tick is done */
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