implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
This commit is contained in:
265
src/twn_loop.c
265
src/twn_loop.c
@ -9,6 +9,7 @@
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#include <SDL2/SDL.h>
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#include <physfs.h>
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#include <stb_ds.h>
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#include <toml.h>
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#ifdef EMSCRIPTEN
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#include <GLES2/gl2.h>
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@ -193,14 +194,78 @@ static bool initialize(void) {
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return false;
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}
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/* debug mode defaults to being enabled on debug builds. */
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/* pass --debug to enable it on release builds */
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/* or, on debug builds, pass --release to disable it */
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#ifndef NDEBUG
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ctx.game.debug = true;
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#else
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ctx.game.debug = false;
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#endif
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/* first things first, most things here will be loaded from the config file */
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/* it's expected to be present in the data directory, no matter what */
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/* that is why PhysicsFS is initialized before anything else */
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toml_set_memutil(SDL_malloc, SDL_free);
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/* load the config file into an opaque table */
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{
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char *config_file = file_to_str("/twn.toml");
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if (config_file == NULL) {
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CRY_PHYSFS("Configuration file loading failed");
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goto fail;
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}
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char errbuf[256]; /* tomlc99 example implies that this is enough... */
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ctx.config_table = toml_parse(config_file, errbuf, sizeof errbuf);
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SDL_free(config_file);
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if (ctx.config_table == NULL) {
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CRY("Configuration file loading failed", errbuf);
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goto fail;
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}
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}
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/* at this point we can save references to the tables within the parent one for later */
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toml_table_t *about = toml_table_in(ctx.config_table, "about");
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if (about == NULL) {
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CRY("Initialization failed", "[about] table expected in configuration file");
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goto fail;
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}
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toml_table_t *game = toml_table_in(ctx.config_table, "game");
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if (game == NULL) {
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CRY("Initialization failed", "[game] table expected in configuration file");
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goto fail;
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}
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toml_table_t *engine = toml_table_in(ctx.config_table, "engine");
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if (engine == NULL) {
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CRY("Initialization failed", "[engine] table expected in configuration file");
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goto fail;
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}
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/* configure physicsfs write dir */
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{
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toml_datum_t datum_dev_id = toml_string_in(about, "dev_id");
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if (!datum_dev_id.ok) {
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CRY("Initialization failed", "Valid about.dev_id expected in configuration file");
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goto fail;
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}
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toml_datum_t datum_app_id = toml_string_in(about, "app_id");
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if (!datum_app_id.ok) {
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CRY("Initialization failed", "Valid about.app_id expected in configuration file");
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goto fail;
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}
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if (!PHYSFS_setSaneConfig(datum_dev_id.u.s, datum_app_id.u.s, PACKAGE_EXTENSION, false, true)) {
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CRY_PHYSFS("Filesystem initialization failed");
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goto fail;
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}
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SDL_free(datum_dev_id.u.s);
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SDL_free(datum_app_id.u.s);
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}
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/* debug mode defaults to being enabled */
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/* pass --debug or --release to force a mode, ignoring configuration */
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toml_datum_t datum_debug = toml_bool_in(game, "debug");
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if (!datum_debug.ok) {
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ctx.game.debug = true;
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} else {
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ctx.game.debug = datum_debug.u.b;
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}
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#ifdef EMSCRIPTEN
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/* emscripten interpretes those as GL ES version against WebGL */
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@ -225,14 +290,48 @@ static bool initialize(void) {
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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/* init got far enough to create a window */
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ctx.window = SDL_CreateWindow("townengine",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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RENDER_BASE_WIDTH,
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RENDER_BASE_HEIGHT,
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// SDL_WINDOW_ALLOW_HIGHDPI |
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SDL_WINDOW_RESIZABLE |
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SDL_WINDOW_OPENGL);
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{
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toml_datum_t datum_title = toml_string_in(about, "title");
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if (!datum_title.ok) {
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CRY("Initialization failed", "Valid about.title expected in configuration file");
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goto fail;
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}
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/* not yet used
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toml_datum_t datum_developer = toml_string_in(about, "developer");
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if (!datum_developer.ok) {
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CRY("Initialization failed", "Valid about.developer expected in configuration file");
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goto fail;
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}
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*/
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toml_datum_t datum_base_render_width = toml_int_in(game, "base_render_width");
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if (!datum_base_render_width.ok) {
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CRY("Initialization failed", "Valid game.base_render_width expected in configuration file");
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goto fail;
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}
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ctx.base_render_width = datum_base_render_width.u.i;
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ctx.game.base_draw_w = (int)ctx.base_render_width;
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toml_datum_t datum_base_render_height = toml_int_in(game, "base_render_height");
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if (!datum_base_render_height.ok) {
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CRY("Initialization failed", "Valid game.base_render_height expected in configuration file");
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goto fail;
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}
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ctx.base_render_height = datum_base_render_height.u.i;
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ctx.game.base_draw_h = (int)ctx.base_render_height;
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ctx.window = SDL_CreateWindow(datum_title.u.s,
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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(int)datum_base_render_width.u.i,
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(int)datum_base_render_height.u.i,
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//SDL_WINDOW_ALLOW_HIGHDPI |
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SDL_WINDOW_RESIZABLE |
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SDL_WINDOW_OPENGL);
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SDL_free(datum_title.u.s);
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//SDL_free(datum_developer.u.s);
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}
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if (ctx.window == NULL) {
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CRY_SDL("Window creation failed.");
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goto fail;
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@ -270,12 +369,12 @@ static bool initialize(void) {
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/* might need this to have multiple windows */
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ctx.window_id = SDL_GetWindowID(ctx.window);
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glViewport(0, 0, RENDER_BASE_WIDTH, RENDER_BASE_HEIGHT);
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glViewport(0, 0, ctx.base_render_width, ctx.base_render_height);
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/* TODO: */
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// SDL_GetRendererOutputSize(ctx.renderer, &ctx.window_w, &ctx.window_h);
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ctx.game.window_w = RENDER_BASE_WIDTH;
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ctx.game.window_h = RENDER_BASE_HEIGHT;
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ctx.game.window_w = (int)ctx.base_render_width;
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ctx.game.window_h = (int)ctx.base_render_height;
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/* audio initialization */
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{
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@ -297,15 +396,6 @@ static bool initialize(void) {
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}
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/* filesystem time */
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/* TODO: ANDROID: see the warning in physicsfs PHYSFS_init docs/header */
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if (!PHYSFS_init(ctx.argv[0]) ||
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!PHYSFS_setSaneConfig(ORGANIZATION_NAME, APP_NAME, PACKAGE_EXTENSION, false, true))
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{
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CRY_PHYSFS("Filesystem initialization failed.");
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goto fail;
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}
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/* you could change this at runtime if you wanted */
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ctx.game.update_multiplicity = 1;
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@ -325,11 +415,22 @@ static bool initialize(void) {
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stbds_rand_seed(ctx.game.random_seed);
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/* main loop machinery */
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toml_datum_t datum_ticks_per_second = toml_int_in(engine, "ticks_per_second");
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if (!datum_ticks_per_second.ok) {
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ctx.ticks_per_second = TICKS_PER_SECOND_DEFAULT;
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} else {
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if (datum_ticks_per_second.u.i < 8) {
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ctx.ticks_per_second = TICKS_PER_SECOND_DEFAULT;
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} else {
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ctx.ticks_per_second = datum_ticks_per_second.u.i;
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}
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}
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ctx.game.is_running = true;
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ctx.resync_flag = true;
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ctx.clocks_per_second = SDL_GetPerformanceFrequency();
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ctx.prev_frame_time = SDL_GetPerformanceCounter();
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ctx.desired_frametime = ctx.clocks_per_second / TICKS_PER_SECOND;
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ctx.desired_frametime = ctx.clocks_per_second / ctx.ticks_per_second;
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ctx.frame_accumulator = 0;
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ctx.game.tick_count = 0;
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@ -340,6 +441,56 @@ static bool initialize(void) {
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}
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/* rendering */
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/* configuration */
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{
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toml_datum_t datum_texture_atlas_size = toml_int_in(engine, "texture_atlas_size");
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if (!datum_texture_atlas_size.ok) {
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ctx.texture_atlas_size = TEXTURE_ATLAS_SIZE_DEFAULT;
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} else {
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if (datum_texture_atlas_size.u.i < 32) {
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ctx.texture_atlas_size = TEXTURE_ATLAS_SIZE_DEFAULT;
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} else {
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ctx.texture_atlas_size = datum_texture_atlas_size.u.i;
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}
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}
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toml_datum_t datum_font_texture_size = toml_int_in(engine, "font_texture_size");
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if (!datum_font_texture_size.ok) {
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ctx.font_texture_size = TEXT_FONT_TEXTURE_SIZE_DEFAULT;
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} else {
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if (datum_font_texture_size.u.i < 1024) {
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ctx.font_texture_size = TEXT_FONT_TEXTURE_SIZE_DEFAULT;
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} else {
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ctx.font_texture_size = datum_font_texture_size.u.i;
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}
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}
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toml_datum_t datum_font_oversampling = toml_int_in(engine, "font_oversampling");
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if (!datum_font_oversampling.ok) {
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ctx.font_oversampling = TEXT_FONT_OVERSAMPLING_DEFAULT;
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} else {
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if (datum_font_oversampling.u.i < 0) {
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ctx.font_oversampling = TEXT_FONT_OVERSAMPLING_DEFAULT;
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} else {
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ctx.font_oversampling = datum_font_oversampling.u.i;
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}
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}
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toml_datum_t datum_font_filtering = toml_string_in(engine, "font_filtering");
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if (!datum_font_filtering.ok) {
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ctx.font_filtering = TEXT_FONT_FILTERING_DEFAULT;
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} else {
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if (SDL_strcmp(datum_font_filtering.u.s, "nearest") == 0) {
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ctx.font_filtering = TEXTURE_FILTER_NEAREAST;
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} else if (SDL_strcmp(datum_font_filtering.u.s, "linear") == 0) {
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ctx.font_filtering = TEXTURE_FILTER_LINEAR;
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} else {
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ctx.font_filtering = TEXT_FONT_FILTERING_DEFAULT;
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}
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}
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SDL_free(datum_font_filtering.u.s);
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}
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/* these are dynamic arrays and will be allocated lazily by stb_ds */
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ctx.render_queue_2d = NULL;
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ctx.uncolored_mesh_batches = NULL;
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@ -348,6 +499,16 @@ static bool initialize(void) {
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text_cache_init(&ctx.text_cache);
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/* input */
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toml_datum_t datum_keybind_slots = toml_int_in(engine, "keybind_slots");
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if (!datum_keybind_slots.ok) {
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ctx.keybind_slots = KEYBIND_SLOTS_DEFAULT;
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} else {
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if (datum_keybind_slots.u.i < 1) {
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ctx.keybind_slots = KEYBIND_SLOTS_DEFAULT;
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} else {
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ctx.keybind_slots = datum_keybind_slots.u.i;
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}
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}
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input_state_init(&ctx.game.input);
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/* scripting */
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@ -377,6 +538,7 @@ static void clean_up(void) {
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arrfree(ctx.render_queue_2d);
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toml_free(ctx.config_table);
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PHYSFS_deinit();
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SDL_Quit();
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}
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@ -392,11 +554,35 @@ int enter_loop(int argc, char **argv) {
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ctx.argc = argc;
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ctx.argv = argv;
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if (!initialize())
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/* needs to be done before anything else so config can be loaded */
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/* TODO: ANDROID: see the warning in physicsfs PHYSFS_init docs/header */
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if (!PHYSFS_init(ctx.argv[0]) || !PHYSFS_mount(PHYSFS_getBaseDir(), NULL, true)) {
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CRY_PHYSFS("Filesystem initialization failed");
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return EXIT_FAILURE;
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}
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/* base dir is fine, but we'd like to look into all the data archives, too */
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char **files_here = PHYSFS_enumerateFiles("/");
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if (files_here == NULL) {
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CRY_PHYSFS("Filesystem initialization failed");
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return EXIT_FAILURE;
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}
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for (char **ptr = files_here; *ptr != NULL; ++ptr) {
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char *file = *ptr;
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if (!strends(file, "." PACKAGE_EXTENSION)) {
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continue;
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}
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if (!PHYSFS_mount(file, "/", true)) {
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CRY_PHYSFS("Filesystem initialization failed");
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return EXIT_FAILURE;
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}
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}
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PHYSFS_freeList(files_here);
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/* process arguments */
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bool force_debug = false;
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bool force_release = false;
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for (int i = 1; i < argc; ++i) {
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/* override data directory */
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if (SDL_strcmp(argv[i], "--data-dir") == 0) {
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@ -415,17 +601,29 @@ int enter_loop(int argc, char **argv) {
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/* force debug mode */
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if (SDL_strcmp(argv[i], "--debug") == 0) {
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ctx.game.debug = true;
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force_debug = true;
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continue;
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}
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/* force release mode */
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if (SDL_strcmp(argv[i], "--release") == 0) {
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ctx.game.debug = false;
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force_release = false;
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continue;
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}
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}
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if (!initialize())
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return EXIT_FAILURE;
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/* good time to override anything that was set in initialize() */
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if (force_debug) {
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ctx.game.debug = true;
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}
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if (force_release) {
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ctx.game.debug = false;
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}
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/* now we can actually start doing stuff */
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game_object_load();
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ctx.was_successful = true;
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@ -440,6 +638,7 @@ int enter_loop(int argc, char **argv) {
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main_loop();
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}
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/* loop is over */
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game_object_unload();
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clean_up();
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Reference in New Issue
Block a user