fix warnings
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eff2d9c5e1
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5a08c01208
@ -801,7 +801,7 @@ void finally_draw_uncolored_space_traingle_batch(const MeshBatch *batch,
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command.textured = true;
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command.texture_key = texture_key;
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const GLuint primitives_len = arrlenu(batch->primitives);
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const GLsizei primitives_len = (GLsizei)arrlenu(batch->primitives);
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command.primitive_count = 3 * primitives_len;
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DeferredCommand final_command = {
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@ -32,7 +32,7 @@ struct QuadBatch collect_rect_batch(const Primitive2D primitives[], size_t len)
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.constant_colored = true,
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};
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const uint32_t uniform_color = *(const uint32_t *)&primitives[0].rect.color;
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const uint32_t uniform_color = *(const uint32_t *)(void const *)&primitives[0].rect.color;
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/* batch size is clamped so that reallocated short indices could be used */
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if (len >= QUAD_ELEMENT_BUFFER_LENGTH)
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@ -50,7 +50,7 @@ struct QuadBatch collect_rect_batch(const Primitive2D primitives[], size_t len)
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break;
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/* if all are modulated the same we can skip sending the color data */
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if (*(const uint32_t *)¤t->rect.color != uniform_color)
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if (*(const uint32_t *)(void const *)¤t->rect.color != uniform_color)
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batch.constant_colored = false;
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++batch.size;
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@ -75,7 +75,7 @@ struct QuadBatch collect_sprite_batch(const Primitive2D primitives[], size_t len
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.textured = true,
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};
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const uint32_t uniform_color = *(const uint32_t *)&primitives[0].sprite.color;
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const uint32_t uniform_color = *(const uint32_t *)(void const*)&primitives[0].sprite.color;
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/* batch size is clamped so that reallocated short indices could be used */
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if (len >= QUAD_ELEMENT_BUFFER_LENGTH)
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@ -109,7 +109,7 @@ struct QuadBatch collect_sprite_batch(const Primitive2D primitives[], size_t len
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}
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/* if all are modulated the same we can skip sending the color data */
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if (*(const uint32_t *)¤t->sprite.color != uniform_color)
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if (*(const uint32_t *)(void const *)¤t->sprite.color != uniform_color)
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batch.constant_colored = false;
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++batch.size;
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@ -132,7 +132,7 @@ void render_sprite_batch(const Primitive2D primitives[],
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textures_get_dims(&ctx.texture_cache, primitives->sprite.texture_key);
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/* cached srcrect */
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Rect cached_srcrect;
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Rect cached_srcrect = {0};
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TextureKey cached_srcrect_key = TEXTURE_KEY_INVALID;
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/* vertex population over a vertex buffer builder interface */
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