wip multithreaded texture load
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@ -175,7 +175,7 @@ static void finally_use_2d_pipeline(void) {
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pipeline_last_used = PIPELINE_2D;
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}
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/* TODO: ensure we minimize depth func switching to enable Hi-Z (hierarchical depth) optimizations */
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static void finally_use_texture_mode(TextureMode mode) {
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if (texture_mode_last_used == mode)
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return;
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